Usability Analysis of 3D Touch Technology in the Context of Mobile Gaming
Abstract: This study researched users' ability to control the new input technology known as 3D Touch that is a pressure detection implemented in the new generations of iPhone. The purpose of this study was to research users ability to control the technology in a context of mobile gaming. An application was created to test participants' ability to match and control the pressure of 3D Touch at different forces. The result was then analysed and used to create an endless runner game included with the 3D Touch technology. The game was used in a usability test to investigate the user experience of the 3D Touch technology in a real gaming situation. The experimental results indicated that users have more difficulty to control the pressure of 3D Touch at higher forces. It also indicated that more stressful game situations can make it even harder to control the force of 3D Touch.
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