Sodoku Robot

University essay from KTH/Skolan för industriell teknik och management (ITM)

Abstract: Sudoku is a popular puzzle game where the aim is to fill a board with numbers from one to nine with some mathematical rules to obey. The difficulty level of a Sudoku is affected by the amount of digits in the beginning, called clues. Mathematically there exists different algorithms and methods to solve a Sudoku. In this project some of the methods are investigated and compered to each other in time to find the fastest and most suitable for this project. A construction was built to be able to print out a non solved puzzle. Due to the current situation in society with Covid-19, the project has been affected negatively. The construction became very time consuming due to lack of tools and material. That affected the finished construction and the implementation of the code written in Python. After all the robot was able to print a Sudoku puzzle that can be solved. The printing time was decreased to 3 minutes after some tests with different delays. All the research questions were answered and the goal of the project which was to be able to print a Sudoku was reached.

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