A Model-Based Approach to Hands Overlay for Augmented Reality

University essay from Linköpings universitet/Programvara och system

Abstract: Augmented Reality is a technology where the user sees the environment mixed with a virtual reality containing things such as text, animations, pictures, and videos. Remote guidance is a sub-field of Augmented Reality where guidance is given remotely to identify and solve problems without being there in person. Using hands overlay, the guide can use his or her hand to point and show gestures in real-time. To do this one needs to track the hands and create a video stream that represents them. The video stream of the hands is then overlaid on top of the video from the individual getting help. A solution currently used in the industry is to use image segmentation, which is done by segmenting an image to foreground and background to decide what to include. This requires distinct differences between the pixels that should be included and the ones that should be discarded to work correctly. This thesis instead investigates a model-based approach to hand tracking, where one tracks points of interest on the hands to build a 3D model of them. A model-based solution is based on sensor data, meaning that it would not have the limitations that image segmentation has. A prototype is developed and integrated into the existing solution. The hand modeling is done in a Unity application and then transferred into the existing application. The results show that there is a clear but not too significant overhead, so it can run on a normal computer. The prototype works as a proof of concept and shows the potential of a model-based approach.

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