Eye Tracking Simulation Framework
Abstract: To facilitate eye tracking algorithm development that would benefit from simulation we created an eye tracking simulation software library and Application Programming Interface with reusable components. The main part of this library consists of a simulation core able to accept different geometrical models for the eyes, depiction mechanisms, illumination sources and eye tracking algorithms. The library has support for data generation using these models as partial input. It is also capable of performing eye tracking, including eye model calibration using the generated data and algorithms as input. We describe a selection of methodological techniques and principles for software engineering and exemplify how these can be used to improve functionality and usability of software systems. Finally, we discuss future uses and improvements which could further increase the tool’s usability and engineering qualities.
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