Performance vs. Output Quality in Subdivision Surfaces

University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

Author: Natalie Axelsson; Rodrigo Retuerto Gutierrez; [2018]

Keywords: ;

Abstract: Subdivision surfaces are used in computer graphics to make rough 3D models smoother. Many different refinement schemes have been suggested. This study compares Loop subdivision with √3 subdivision in regards to realistic appearance of the results produced under limited computational times. A user study is performed as a user-centric alternative to the more commonly used numerical analysis or visual inspection. The study finds that the √3 refinement scheme produces more realistic-looking results than Loop subdivision. Results remain consistent over models with more complex topology but become less pronounced as face count increases.

  AT THIS PAGE YOU CAN DOWNLOAD THE WHOLE ESSAY. (follow the link to the next page)