Real-Time Fluid Simulation and Visualization
University essay from Linköpings universitet/Medie- och InformationsteknikLinköpings universitet/Tekniska högskolan
Abstract: This thesis presents a method based on Smoothed Particle Hydrodynamics to simulate sparse particle systems with fluid like properties in real-time. The simulation supports interactions with terrain and objects and is scaled depending on activity of the fluid. We use a carpet method on the GPU to visualize the water surface with translucency, reflection, refraction and added topology. Splash effects and foam are imitated and added as a last step.
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