Make it Flat : Detection and Correction of Planar Regions in Triangle Meshes
The art of reconstructing a real-world scene digitally has been on the mind of researchers for decades. Recently, it has attracted more and more attention from companies seeing a chance to bring this kind of technology to the market. Digital reconstruction of buildings in particular is a niche that has both potential and room for improvement. With this background, this thesis will present the design and evaluation of a pipeline made to find and correct approximately flat surfaces in architectural scenes. The scenes are 3D-reconstructed triangle meshes based on RGB images. The thesis will also comprise an evaluation of a few different components available for doing this, leading to a choice of best components. The goal is to improve the visual quality of the reconstruction.
The final pipeline is designed with two blocks - one to detect initial plane seeds and one to refine the detected planes. The first block makes use of a multi-label energy formulation on the graph that describes the reconstructed surface. Penalties are assigned to each vertex and each edge of the graph based on the vertex labels, effectively describing a Markov Random Field. The energy is minimized with the help of the alpha-expansion algorithm. The second block uses heuristics for growing the detected plane seeds, merging similar planes together and extracting deviating details.
Results on several scenes are presented, showing that the visual quality has been improved while maintaining accuracy compared with ground truth data.
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