Achtung Online AI

University essay from KTH/Skolan för datavetenskap och kommunikation (CSC); KTH/Skolan för datavetenskap och kommunikation (CSC)

Abstract: The report can be devided into two main parts; the theoretical construction of AI to be used in the game “Achtung Online”, and the implementation of a demo version of the described theoretical AI. The main goal is to create an AI that is entertaining and challenging for a human player. This have led to a concretized list of quality goals for the two main report parts. The report background presents the history of the game concept “Achtung die kurve” and also the evolution of game AI theory. The main study consists of a litterature study and a comprehensive determination of concrete goals of the game bots behavior. Some interesting AI techniques to the game will also be discussed in detail. Building upon the study, a specification of the final game AI is constructed. The demo version of the AI will implement some of the concepts of the theoretical AI specification. The report will then discuss about the implementation and then finally present the results followed by a discussion.

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