Creating safer reward functions for reinforcement learning agents in the gridworld

University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

Author: Andres De Biase; Mantas Namgaudis; [2019-11-12]

Keywords: ;

Abstract: We adapted Goal-Oriented Action planning, a decision-making architecture common in video games into the machine learning world with the objective of creating a safer artificial intelligence. We evaluate it in randomly generated 2D grid-world scenarios and show that this adaptation can create a safer AI that also learns faster than conventional methods.

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