Essays about: "3D Graphics"

Showing result 1 - 5 of 166 essays containing the words 3D Graphics.

  1. 1. 3D Modeling of Factory Scenarios for 5G Evaluations

    University essay from Uppsala universitet/Institutionen för informationsteknologi

    Author : Haodong Zhao; [2023]
    Keywords : ;

    Abstract : 5G is a key enabler for a variety of use cases in smart manufacturing which requires communications with high reliability and low latency. In a dynamic industrial environment, objects such as machines, production lines, storage shelves, robotic arms, and automatically guided vehicles may cause fading and have a large impact on radio propagation. READ MORE

  2. 2. Radar and sea clutter simulation with Unity 3D game engine

    University essay from Linköpings universitet/Programvara och system

    Author : Mikael Johnsson; Linus Bergman; [2023]
    Keywords : radar simulation; sea clutter simulation; game engine; Unity; ray tracing; compute shader; graphics programming; GPU; radarsimulering; sjöklottersimulering; spelmotor; Unity; strålspårning; compute shader; grafisk programmering; GPU;

    Abstract : Game engines are well known for their use in the gaming industry but are starting to have an impact in other areas as well. Architecture, automotive, and the defence industry are today using these engines to visualise and, to some extent, test their products. READ MORE

  3. 3. A New Approach for Positioning Human Body Models Utilising the 3D-Graphics Program Blender

    University essay from KTH/Medicinteknik och hälsosystem

    Author : Jesper Eiderbäck; Felix Jahnke; [2023]
    Keywords : Human Body Model; HBM; positioning; THUMS; Blender; Radial basis function.; Mänsklig kroppsmodel; HBM; positionering; THUMS; Blender; Radiell Basfunktion;

    Abstract : A finite element human body model (FE HBM) is a detailed virtual model of the human body that, for example, is used for simulating traffic accidents. A problem with HBMs is that there is no simple way to position the HBMs in non-standard positions. READ MORE

  4. 4. Exploration of Alternative Image Representation Using Signed Distance Functions

    University essay from Lunds universitet/Institutionen för designvetenskaper

    Author : Jakub Olejnik; [2023]
    Keywords : computer graphics; SDF-based rendering; machine learning; Technology and Engineering;

    Abstract : This project leverages the core concepts of differentiable rendering to find alternative representation of images using geometric primitives rendered with Signed Distance Functions. By utilising gradient-descent-based methods it is possible to find optimal parameters of rendered primitives to create high-quality reconstruction. READ MORE

  5. 5. Performance comparison of WebGPU and WebGL in the Godot game engine

    University essay from Blekinge Tekniska Högskola/Fakulteten för datavetenskaper

    Author : Emil Fransson; Jonatan Hermansson; [2023]
    Keywords : Game Engine; Performance Overhead; Rendering; WebGPU; WebGL; Spelmotor; Prestandakostnader; Rendering; WebGPU; WebGL;

    Abstract : Background. For rendering graphics on the web, WebGL has been the standard API to employ over the years. A new technology, WebGPU, has been set to release in 2023 and utilizes many of the novel rendering approaches and features common for the native modern graphics APIs, such as Vulkan. READ MORE