Essays about: "Android runtime"
Showing result 1 - 5 of 13 essays containing the words Android runtime.
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1. Android Runtime Shader Performance Analysis
University essay from Uppsala universitet/Institutionen för informationsteknologiAbstract : RuntimeShader is newly introduced into Android API from Android 13 (API level 33). The class can be used to build fragment shaders with Android Graphics Shading Language (AGSL), a shading language. READ MORE
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2. VM Instruction Decoding Using C Unions in Stack and Register Architectures
University essay from Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)Abstract : The architecture of virtual machine (VM) interpreters has long been a subject of researchand discussion. The initial trend of stack-based interpreters was shortly thereafterchallenged by research showing the performance advantages of virtual register machines. READ MORE
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3. Hidden Costs and Opportunities of Kotlin versus Java on Android Runtime
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : In mid-2019, Kotlin became Google’s preferred language for Android application development instead of Java. Therefore, it is in entities’ interest to migrate from Java to Kotlin for their Android projects to get the most support from Google. This study has evaluated what a Java (version 8) to Kotlin (version 1.3. READ MORE
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4. Regression Test Selection för snabb återkoppling när utveckling görs för Androidplatformen
University essay from Lunds universitet/Högskoleingenjörsutbildning i datateknikAbstract : The work for this thesis was conducted at a department of Sony Mobile Communications, with the purpose of incorporating regression testing into the daily workflow of developers. Today regression testing is conducted by executing a test suite of approximately 58 000 tests to verify modifications done to code. READ MORE
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5. Performance Evaluation of Kotlin and Java on Android Runtime
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : This study evaluates the performance of Kotlin and Java on Android Runtime using four benchmarks from the Computer Language Benchmarks Game suite, for which a total of 12 benchmark implementations are studied. The metrics used to evaluate the performance includes runtime, memory consumption, garbage collection, boxing of primitives as well as bytecode n-grams. READ MORE