Essays about: "Apply the behaviour"

Showing result 11 - 15 of 116 essays containing the words Apply the behaviour.

  1. 11. Fatigue analysis of laser welded hairpins in electric car motors

    University essay from Högskolan i Skövde/Institutionen för ingenjörsvetenskap

    Author : Francisco Martín Ruiz; Imanol Iribar Rodriguez; [2022]
    Keywords : ;

    Abstract : Hairpins are copper filaments used in the windings in the stators of electric motors in modern times. For the motor to work, they have to be welded in pairs, normally with laser welding. Studying the fatigue response of the joint of hairpins welded with a set of values of laser welding process parameters is the main objective of this project. READ MORE

  2. 12. Home Office and Organisational Culture: Exploring the Impact of a Sudden Shift

    University essay from Göteborgs universitet/Graduate School

    Author : Beeke Krohn; Henrik Bing; [2021-06-28]
    Keywords : Organisational Culture; home office; MNE;

    Abstract : Organisational culture is a well-established topic within research, how employees' interaction on a daily basis creates a commonality in behaviour and way of thinking. The Covid-19 pandemic forced many organisations into a sudden shift to home office, in which employee contact became severely restricted. READ MORE

  3. 13. The Tower: Design of Distinct AI Personalities in Stealth-Based Games Modeling personalities with believable and consistent behaviour for NPCs in games using stealth gameplay style

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Marek Cernák; Lianoudakis Orestis; [2021-03-03]
    Keywords : stealth gameplay; games research; AI; NPC; autonomous agents; personality modeling; thesis;

    Abstract : Computer games using stealth situations for defining their gameplay often rely on modeling an immersive, yet exploitable non-player character behaviour. Traditionally, the aim of the design of such a behaviour is to provide players with memorable behaviour patterns of the in-game agents in order to facilitate the means of devising strategies used by players to finish the game levels. READ MORE

  4. 14. Prediction of the future trend of e-commerce

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Freja Engström; Disa Nilsson Rojas; [2021]
    Keywords : ARIMA; demographics; electronic commerce; ecommerce; machine learning; market analysis; polynomial regression; segmentation; support vector regression.;

    Abstract : In recent years more companies have invested in electronic commerce as a result of more customers using the internet as a tool for shopping. However, the basics of marketing still apply to online stores, and thus companies need to conduct market analyses of customers and the online market to be able to successfully target customers online. READ MORE

  5. 15. The Power of Leadership : Leaders' Behaviours within the Innovation Process as a Contribution Towards Creating Sustainable Businesses

    University essay from Jönköping University/Internationella Handelshögskolan

    Author : Louise Winstrup; Veronika Barta; [2021]
    Keywords : Sustainable Innovation; Leadership Behaviour; Sustainability Strategy; Employee Motivation;

    Abstract : Background: Companies are assuming a vital role in shaping the future for the coming generations through the development of sustainable innovations. Previous studies have stressed the importance of leadership as fundamental in the innovation process and when creating more sustainable businesses. READ MORE