Essays about: "Character Design"

Showing result 21 - 25 of 398 essays containing the words Character Design.

  1. 21. Där trädgård möter stenstad : ett gestaltningsförslag av växtbäddar som en urban naturbaserad lösning

    University essay from SLU/Dept. of Urban and Rural Development

    Author : Stina K. Jernbäcker; [2023]
    Keywords : växtgestaltning; ekosystemtjänster; bedömning av kulturhistoriska värden; urbana naturbaserade lösningar; tvärvetenskaplig analys; vegetation för ett framtida klimat; Ringvägens och Zinkensdamms kulturhistoria på Södermalm i Stockholm; forskning genom gestaltning;

    Abstract : Under senare år har funktionen av växtbäddar och ”grön infrastruktur” förändrats och blivit viktigare inom stadsplanering eftersom de visat sig kunna bidra till klimatanpassningen av städer. Genom att lyfta fram alla de ekosystemtjänster som en växtbädd kan ge människor, kan växtbäddar nu också betraktas nästan som ett system för klimatreglering och vattenhantering som kan avlasta stadens tekniska infrastruktur. READ MORE

  2. 22. Women in Kyrgyz Music Videos : A Social Semiotic Analysis of Women’s Representation in Kyrgyz Visual Media

    University essay from Uppsala universitet/Institutet för Rysslands- och Eurasienstudier; Uppsala universitet/Institutionen för informatik och media

    Author : Charlotte Geib; [2023]
    Keywords : Kyrgyzstan; Music Video; Gender; Cultural Representation; Social Semiotics; Violence against Women;

    Abstract : This master thesis study examines Kyrgyz-language music videos to explore the visual representation of women, including women experiencing gender-based violence. It addresses a gap in the literature regarding women in Kyrgyz music videos and argues that media communicates context-specific meaning about gendered cultural realities. READ MORE

  3. 23. Narrative Design in a 2D Causal Game: Conveying the Story of Beowulf Through “Lucky Hero”

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Rongkun Sun; Jichao Zhang; [2023]
    Keywords : Case study; casual game; interview; narrative design; slot games; thematic analysis;

    Abstract : The research aims to investigate how the 2D slot game “Lucky Hero”, created for this research, could convey the story of Beowulf. The result of this study could provide experience and strategy for improving narrative design in casual games with similar mechanics. READ MORE

  4. 24. How does the perceived personality traits affect a player's choice of non-player characters?

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Anran Bao; [2023]
    Keywords : non-player character design; player ’ s choice; Big Five; personality perception;

    Abstract : The personality traits of NPC characters are key elements in the complex interactions within games. This study, based on the Big Five personality theory, aims to explore how the perceived personality of NPC characters influences player choices. READ MORE

  5. 25. Designing nonverbal utterances by nonhuman characters : How clearly can emotions and characteristics be conveyed?

    University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Author : Tove Bondeson Siwe; [2023]
    Keywords : voice design; nonverbal communication; non-human characters; nonverbal utterances; emotional utterances; synthezied voice; sound design; character design; design;

    Abstract : This research seeks to explore the concept of voice design, specifically voice design for non-human characters that do not communicate using words. The idea was to mimic the vocal contours of human non-verbal vocal expression with a synthesizer to achieve emotional clarity, as well as make it sound less like a machine and more like a fleshed-out character. READ MORE