Essays about: "Cross-Platform Development"

Showing result 16 - 20 of 107 essays containing the words Cross-Platform Development.

  1. 16. Qt vs. ElectronA Point Cloud Performance Comparison &Investigation of the Qt Framework

    University essay from Blekinge Tekniska Högskola/Institutionen för programvaruteknik

    Author : Robin Stenius; [2022]
    Keywords : qt; html; cross-platform; cross platform; electron; multiplatform;

    Abstract : Frameworks for developing cross-platform applications come in many forms, and depending on thefunctionality of the developed application, some platforms may be a better choice. Applications workingwith point cloud models consist of huge amounts of data points, created by scanning an objectwith a laser scanner which can then be loaded into the software for display and interaction. READ MORE

  2. 17. Performance and feature support of Progressive Web Applications : A performance and available feature comparison between Progressive Web Applications, React Native applications and native iOS applications.

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Anders Nilsson; [2022]
    Keywords : Mobile application development; Cross-platform tools; Progressive Web Applications; Performance analysis; iOS; QR code scanning; Mobilappsutveckling; plattformsoberoende verktyg; progressiva webbapplikationer; prestandaanalys; iOS; QR-skanning;

    Abstract : Mobile platform fragmentation is one of the main challenges of mobile development today, forcing developers to develop one application for each targeted platform, which significantly impacts time and cost for application development and maintenance. The fragmentation has given rise to cross-platform application development tools and frameworks, making it possible to develop one single application compatible with several platforms. READ MORE

  3. 18. Creating a graphical user interface for cross-platform devices with a user-centered agile process

    University essay from Uppsala universitet/Institutionen för informationsteknologi

    Author : Meriton Bytyqi; [2022]
    Keywords : Cross-Platform; User Interface; Linux; Android; User Centered Design; Agile Process; Contextual Design;

    Abstract : PC-Dart is a software that the Swedish Armed Forces use to communicate when active on the field. They are limited to using the program only on Windows operating system, and their devices are not suitable for challenging contexts. READ MORE

  4. 19. Evaluating two cross-platform frameworks using Cognitive Dimensions

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Carl Leandersson; [2022]
    Keywords : Cognitive Dimensions; Usability evaluation; HCI; Programmer experience; Empirical study; Användbarhet; Utvärdering; Ramverk; Frontend-utveckling; Flutter; React Native;

    Abstract : Cross-platform frameworks enable development for multiple platforms, such as iOS and Android, using the same codebase. Evaluation of cross-platform frameworks has traditionally been geared towards technical assessments and, more seldom, targeted usability, leaving a gap to be explored. READ MORE

  5. 20. DEVELOPMENT OF IMMERSIVE EXPERIENCE FOR THE RECONSTRUCTION OF A VINTAGE CINEMA THEATRE - Explore techniques of game design and immersive technology to recreate the experience of exploring the Flamman cinema building

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : PETRA BÉCZI; [2021-11-03]
    Keywords : virtual reality; Oculus Quest 2; preserving cultural heritage; Blender; Unity game engine; game design and development; haptics; immersive simulation; motion sickness; technological affordances; computer graphics; performance optimization; play testing and observation; interview; thematic analysis;

    Abstract : Virtual reality (VR) made cinema applications today can be considered as simple media players that are often set in a fictions environment without the privilege of explorability given to the user - who from the start remains seated in the virtual world. That is due to the definition of user control which is restrained to the extent that the controllers are moderated to the definition of interaction with graphical user interfaces such as media player buttons. READ MORE