Essays about: "Flock simulation"

Found 5 essays containing the words Flock simulation.

  1. 1. Topologica linteractions in a multi-layered flocking system

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Malin Liedholm; [2023]
    Keywords : Flock simulation; Topological interaction; Multi-layered flocking system; knearest neighbour; Boids; Unity3D; Flocksimulering; Topologisk interaktion; Flerskiktigt flockningssystem; knärmaste granne; Boids; Unity3D;

    Abstract : With the multi-layered flocking system it is possible to simulate flocks that contain different types of agents that can be of various different sizes (variations in bounding radius and height). In the original implementation, the multi-layered flocking system uses a metric distance to find the nearest-neighbours of agents. READ MORE

  2. 2. Flock O’ War - A Procedural Strategy Game Based on Real-Time Flocking Behaviour

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Erik Jergéus; Maria Fornmark; Max Arfvidsson Nilsson; Sigbjørn Kjesbu Drøsshaug; Simon Olsson; Tobias Karlsson; [2020-10-30]
    Keywords : flocking behaviour; aggregations; video-game; strategy; procedural generation; human; simulation; unity;

    Abstract : In nature, it is common for animals to move together in a cohesive pattern, but without any apparent direction. This is referred to as flocking, herding or schooling etcetera depending on the species. READ MORE

  3. 3. Vehicles: experiments in group behavior

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Victor Josephson; Markus Wesslén; [2020]
    Keywords : ;

    Abstract : Braitenberg Vehicles is a concept, often used in robotics, which can be used to generate complex behavior from simple rules. Earlier research on the topic often uses this concept to model or analyze single agent behavior, but in this study, groups of Vehicles interacting with each other were simulated in a two dimensional torus-shaped arena. READ MORE

  4. 4. Perception of Realistic Flocking Behavior in the Boid Algorithm

    University essay from

    Author : Max Larsson; Sebastian Lundgren; [2017]
    Keywords : Flocking behavior; Boids; Realism; Perceptual Experiment;

    Abstract : Context. Simulation of nature is something that is used to immerse the player into the world of games. By adding details in the world such as birds circling in the sky or small fishes swimming in a flock, developers can improve the gaming experience for the user. More precise simulations are something that should be aspired for. READ MORE

  5. 5. Evolution av färgteckningen hos zebror : varför har zebrorna fått sina ränder och varför har olika zebraarter olika färgteckning

    University essay from SLU/Dept. of Animal Environment and Health

    Author : Sofia Karlsson Warring; [2016]
    Keywords : zebror; Equus; ränder; mönster; kamouflage; grevyzebra; bergszebra; stäppzebra; zebra; pattern; stripes; camouflage; Equus grevyi; Equus zebra; Equus quagga;

    Abstract : Detta arbete är en litteraturstudie med syfte att gå igenom teorier bakom zebrans ränder och de eventuella anledningarna bakom arternas varierande färgteckning. Det finns många teorier som sägs vara anledningen till zebrans ränder och jag har valt ut de mest studerade teorier och de jag själv tycker är rimligast. READ MORE