Essays about: "Game Communities"

Showing result 1 - 5 of 67 essays containing the words Game Communities.

  1. 1. If a Tree Falls in the Forest - Three Interventions in the Swedish Forest to Come

    University essay from KTH/Arkitektur

    Author : Nils Chigot Eriksson; Hampus Thysell; [2023]
    Keywords : Forest; timber industry; foraging; hunting; industry; industrial buildings; infrastructure; CCF; clear-felling; Norrland; Ångermanland;

    Abstract : Our thesis project consists of three architectural interventions: The Mushroom, The Gnat and The Snake, fitting into a vision of a Swedish forest managed in a more sustainable way. A future in which the practice of clear-felling has been abandoned in favor of alternative methods falling under the umbrella term Continuous Cover Forestry (CCF). READ MORE

  2. 2. What is strategic brand management in the gaming industry? A case study of Blizzard Entertainment

    University essay from Lunds universitet/Företagsekonomiska institutionen

    Author : Dimitra Papangeli; Ella Martell; Michaela Sorle; [2023]
    Keywords : Strategic Brand Management; Kapferer’s Brand Identity Prism; Brand; Gaming Industry; Blizzard Entertainment; Online Community; Online Brands; Online Game Brands.; Business and Economics;

    Abstract : Purpose: This study intends to explore how video games companies work with strategic brand management. Methodology: A qualitative literature review and case study of Blizzard Entertainment using Kapferer’s Brand Identity Prism. The data was collected from Blizzard as well as other secondary sources. READ MORE

  3. 3. 'This Game Changed my Life' : Online Stories of ‘Emersion’ about Playing Video Games during Difficult Times in Life

    University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Author : Sergio J. Abuin; [2023]
    Keywords : video games; videogames; personal crises; difficult times; immersion; netnography; stories; posts; online; offline; uses and gratifications; Reddit; Persona 5; videojocs; video jocs; temps dificils; immersió; historia; videojuegos; video juegos; crisis; tiempos difíciles; inmersión; netnografia; historias;

    Abstract : This thesis aims to explore the video game medium in depth, to relate it to the stories foundon Internet communities about users’ gameplay experiences during burdensome moments inlife. To achieve that, the phenomena is explored through the lenses of Uses & Gratificationstheory by means of a netnography on the ‘/Persona 5’ official subReddit; interpreting, codingand analyzing all narratives that fit the criteria with the help of a proposed ‘USE’ system. READ MORE

  4. 4. Politics at Play: Analyzing discussions on political protests in Animal Crossing - New Horizons

    University essay from Lunds universitet/Avdelningen för etnologi

    Author : Cecilia Lundström; [2023]
    Keywords : Foucault; political discourse; protesting; video games; Animal Crossing; ludology; online communication; politisk diskurs; protester; tv-spel; ludologi; onlineforum; Cultural Sciences;

    Abstract : Executing and performing political protests is not just for the streets. A number of political protests have been held in video games, using the features of the game to convey political messages. In a world where there is ample possibility to communicate online, players are able to discuss these protests in online communities. READ MORE

  5. 5. Customer engagement and co-creation in crowdfunding : Multi-case study on tabletop Kickstarter campaigns

    University essay from Jönköping University/IHH, Företagsekonomi

    Author : Michael Polatos; Andrii Kernitskyi; [2023]
    Keywords : Customer engagement; Kickstarter; co-creation co-destruction of value; S-D logic;

    Abstract : Background: Crowdfunding is a new form of financing that has gained popularity among entrepreneurs seeking to fund innovative and creative projects. It involves collecting small amounts of money from a large number of potential backers through specialised websites. READ MORE