Essays about: "I Q"

Showing result 6 - 10 of 297 essays containing the words I Q.

  1. 6. Multi-Agent Deep Reinforcement Learning in Warehouse Environments

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : John Cao; Mikael Hammarling; [2023]
    Keywords : ;

    Abstract : This report presents a deep reinforcement algorithm for multi-agent systems based on the classicalDeep Q-Learning algorithm. The method considers a decentralized approach to controlling theagents, by equipping each agent with its own neural network and replay memory. READ MORE

  2. 7. Impact of pre-treatments on the brightness stability of a conventional and near neutral pH ECF-light bleaching sequence

    University essay from KTH/Fiber- och polymerteknologi

    Author : Ali Amirjani; [2023]
    Keywords : ECF; Bleaching; Pulp; AOX; Brightness Stability; ECF; Blekning; Massa; AOX; Ljushetsstabilitet;

    Abstract : Syftet med denna studie är att undersöka inverkan av förbehandlingar på ljushetsstabiliteten av Northern Bleached Softwood Kraft (NBSK) som har blekts enligt (OO) (OP) D/Dn (PO) bleksekvensen. Effekten av förbehandling med xylanas (X), mild sur (A), DTPA (Q) samt ett kombinerad DTPA- & xylanassteg (Q+X) har studerats. READ MORE

  3. 8. Quality enhancement of time-resolved computed tomography scans with cycleGAN

    University essay from Lunds universitet/Synkrotronljusfysik; Lunds universitet/Fysiska institutionen

    Author : Johannes Stubbe; [2023]
    Keywords : carbon fibers; carbon fibres; microfibers; tomography; deep learning; cycleGAN; time-resolved tomography; Physics and Astronomy;

    Abstract : Time-resolved x-ray tomography enables us to dynamically and non-destructively study the interior of a specimen. The obtainable temporal resolution is limited by the x-ray flux and the desired spatial resolution. READ MORE

  4. 9. Deep Reinforcement Learning in Games Based on Extracted Features

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Emilia Sjögren; Erika Weidenhaijn; [2023]
    Keywords : ;

    Abstract : FlappyBird is a popular mobile game that captured many people's attention because itwas easy to understand but difficult to perform --- players were often right on the edge ofsucceeding, which led to a strong desire to play again. The purpose of this project is to investigatethe possibility of using a neural network trained with reinforcement learning to play the game usingextracted features rather than raw images. READ MORE

  5. 10. Optimizing within the Supply Chain: A Mathematical Model for Inventory Optimization with respect to Demand Planning

    University essay from KTH/Matematisk statistik

    Author : William Bork; Martynas Giedraitis; [2023]
    Keywords : Inventory model; ”Fast Moving Consumer Goods-company” FMCG-company ; Reorder point; Order quantity; ”Software as a Service-Company”; EOQ-model; R; Q -model; Forecast; Holt-Winters model; Inventory model; ”Fast Moving Consumer Goods-company” FMCG-company ; Reorder point; Order quantity; ”Software as a Service-Company”; EOQ-model; R; Q -model; Forecast; Holt-Winters model;

    Abstract : This thesis examines how to design a mathematical inventory model for a ”Fast Moving Consumer Goods”-company (FMCG-company), which determines the optimal reorder point and order quantity such that the average inventory cost is minimized. The thesis was made in collaboration with a ”Software as a Service”- company which provided the data containing information about the products and inventory management of one of their customers, a FMCG-company. READ MORE