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  1. 1. In-game Interaction with a snowy landscape

    University essay from Institutionen för teknik och naturvetenskap; Tekniska högskolan

    Author : Jesper Carlson; Stellan Garhammar; [2007]
    Keywords : ;

    Abstract : We present a method for creation and interaction of snow in a computer game engine. This is achieved by generating a local transformable mesh around the player camera and osetting this mesh by a height map. This height map is used both for smoothing the terrain into a random snow landscape as well as for modifying the snow where prints are made. READ MORE