Essays about: "Vätskesimulering"

Found 3 essays containing the word Vätskesimulering.

  1. 1. Comparison between Smoothed-Particle Hydrodynamics and Position Based Dynamics for real-time water simulation

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Rasmus Andersson; Erica Tjernell; [2023]
    Keywords : Fluid simulation; Lagrangian fluid simulation; Smoothed-Particle Hydronamics; Position Based Dynamics; Vätskesimulering; Lagransk vätskesimulering; Smoothed-Particle Hydronamics; Position Based Dynamics;

    Abstract : Two of the methods common in video game fluid simulation are SmoothedParticle Hydrodynamics (SPH), and Position Based Dynamics (PBD). They are both Lagrangian methods of fluid simulation. SPH has been used for many years in offline simulations and has truthful visuals, but is not as stable as the newer method PBD when using larger timesteps. READ MORE

  2. 2. Adapting the PIC/FLIP fluid simulation method to produce a LEGO water animation & evaluating its performance

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Alvin Häger; [2022]
    Keywords : ;

    Abstract : Fluid simulation in computer graphics is a well-researched field used to simulate water in different ways. Although computer graphics techniques in this area usually aim towards creating realistic representations, they can also deviate to create stylized animations of water that adopt different aesthetics whilst maintaining certain aspects of realism. READ MORE

  3. 3. Physically-based fluid-particle system using DirectCompute for use in real-time games

    University essay from Blekinge Tekniska Högskola/Institutionen för kreativa teknologier

    Author : Jesper Hansson Falkenby; [2014]
    Keywords : Fluid-particle system; GPGPU; DirectCompute; fluid physics model;

    Abstract : Context: Fluid-particle systems are seldom used in games, the apparent performance costs of simulating a fluid-particle system discourages the developer to implement a system of such. The processing power delivered by a modern GPU enables the developer to implement complex particle systems such as fluid-particle systems. READ MORE