Essays about: "Viewer experience"
Showing result 1 - 5 of 56 essays containing the words Viewer experience.
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1. A META-SYNTHESIS STUDY OF DATA VISUALIZATION IN CITIZEN SCIENCE
University essay from Institutionen för tillämpad informationsteknologiAbstract : How can citizen science use data visualization technology? What are the current status and the boundaries? As part of the systematic meta-synthesis study, a feedback loop has been developed to show how current statutes on citizen science data visualization can be interpreted in a comprehensive manner. In a Citizen Science context, data visualization goes beyond technical efficiency, abstract data, and symbolic meaning, incorporating material traces, and social domains such as viewer perceptions, individual experience, and pre-knowledge into meaning-making interpretations of visualization. READ MORE
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2. Fan Art and Creative Community : THE MEANING OF ART IN ONLINE FANDOM
University essay from Uppsala universitet/Konstvetenskapliga institutionenAbstract : This study investigates the individual experience of viewing fan art and creative works within fandom, as well as the community’s potential to be a place for learning or to develop creative skills. I approach the fandom of Final Fantasy XIV, a massive multiplayer online game, on the online platform Tumblr, asking for fans’ experience with creative content and community connections. READ MORE
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3. RENAISSANCE PORTRAITS : Pairs in Art and Marriage
University essay from Uppsala universitet/Konstvetenskapliga institutionenAbstract : The aim of this master’s thesis is to examine portraits of married couples from the Italian Renaissance. It is a study of how, and why, men and women are portrayed differently even though they are married to each other and painted by the same artist. READ MORE
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4. A comparative study of applicationprogramming interface performancein .NET Framework and .NET Core
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Many technologies could be applied during the creation of Web applications;thus, developers are left with multiple choices when picking building blocksfor their desired solutions. Often these decisions come down to theresource (such as libraries and online material) availability, community,previous experience, and performance. READ MORE
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5. Visual Attention and Reaction Times in FPS Games
University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)Abstract : Visual cues are a technique used for the purposes of guiding a viewer towards points of interest. Most commonly this is done with the use of color and contrast to make objects stick out more from its environment. Within the context of video games, visual cues are implemented to guide player actions in otherwise complex scenarios. READ MORE