Essays about: "Violent video games"

Showing result 1 - 5 of 6 essays containing the words Violent video games.

  1. 1. “If you’re on this sub, you’re on every watchlist possible.” An open-source investigation into the gamification of terrorism on Reddit’s user-run forum r/unexpectedjihad

    University essay from Lunds universitet/Statsvetenskapliga institutionen

    Author : Agnieszka Ewa Gryz; [2023]
    Keywords : Gamification; Terrorism; Extremism; Jihad; Reddit; Social Sciences;

    Abstract : This study investigates the emerging phenomenon of gamification of terrorism, understood as the exploitation of video games mechanics and aesthetics to radicalize, proliferate propaganda and produce terror. Through an open-source ethnographic exploration of the “r/unexpectedjihad” community on Reddit, it attempts to answer how and to what extent violent jihadi sympathizers are gamifying terror in a digital setting. READ MORE

  2. 2. A CROSS-SECTIONAL STUDY OFCORRELATION BETWEEN VIOLENTVIDEO GAMES EXPOSURE, AGGRESSIVE AND IMPULSIVEBEHAVIOR IN THAILAND GAMERCOMMUNITY

    University essay from Malmö universitet/Institutionen för kriminologi (KR)

    Author : Natnida Ajavakom; [2020]
    Keywords : Criminology; Aggressive behavior; Anger; Violent exposure; Video games; Self-control;

    Abstract : Violent video games have been questioned in its influence toward violence and aggressivebehavior in nowadays especially with adolescents and young adults which usually spend theirtime playing games more than other activity. The aim of this research is to find a correlationbetween violent video games exposure, aggressive behavior and self-control in an individual toanswer the question that “Is playing violent video games can lead a person to be more violence,aggressive and lack of self-control more than it should be?” The research will be studied with351 people in the Thailand Gamer Community. READ MORE

  3. 3. What makes a good loser? : An Ethnographic Study of Toxic Behaviors in Competitive Multiplayer Games

    University essay from Södertörns högskola/Medie- och kommunikationsvetenskap

    Author : Azul Romo Flores; [2020]
    Keywords : gaming capital; Bourdieu; culture capital; competitive multiplayer games; eSports; competition; trash talking; online harassment; aggressive online behavior; toxic behavior;

    Abstract : Over the past decades, the scholarly discourse of violent video games as a possible influence for aggressive behaviors has gained much attention, primarily relying on the content of such games. This study aims to explore the environment of competitive multiplayer gaming interms of technicality (e.g. READ MORE

  4. 4. Video Games Addiction : POSITIVE AND NEGATIVE EFFECTS OF PLAYING VIDEO GAMES ON YOUTH AND CHILDREN

    University essay from Högskolan i Borås/Institutionen Handels- och IT-högskolan

    Author : Usman Ahmed; Inam Ullah; [2013]
    Keywords : Video Games; Video Game Addiction; Entertainment; Violent video games; Violence; Positive Effects; Negative Effects;

    Abstract : Mankind has developed a lot in the field of Information Technology (IT), Computer Science and Media entertainment. Video games are also the most popular form of media entertainment and gaming environment. It has been popular long before the new generation video games idea was ever thought by the video game designers. READ MORE

  5. 5. The Late Modern Hero’s Quest for Meaning : A case study on the psychological construction of meaning and play, ritualization, and, quests in video games in late modern Sweden

    University essay from Religionspsykologi

    Author : Fredrik Norman; [2012]
    Keywords : Illusionistic world; ritualization; quest theory; case study; meaning-making; purposeful play; hero; video game design; archetypal symbolism; late modern Sweden;

    Abstract : This essay focuses on two cases studies that include two game designers’ views of meaning-making construction in games and an analysis of their corresponding games. This isplaced in relation to the late modern Sweden context. READ MORE