Essays about: "Virtual construction"

Showing result 1 - 5 of 78 essays containing the words Virtual construction.

  1. 1. FACEBOOK IS NOW META. Meta's corporate sociotechnical imaginary and the discursive construction of the Metaverse as the social platform of the future

    University essay from Institutionen för tillämpad informationsteknologi

    Author : Marc Castell; [2023-11-22]
    Keywords : corporate sociotechnical imaginary; corporate communication; future narratives; Metaverse; platform capitalism; strategic narratives; Sociology of Knowledge Approach to Discourse;

    Abstract : The interpretive discourse-analytic framework of the Sociology of Knowledge Approach to Discourse is used to analyze how Meta's senior executives discursively frame the use of augmented reality and virtual reality in order to position the Metaverse as the next social platform during Connect 2021. The findings suggest five interpretive schemas that characterize the Metaverse as a social platform of the future: (a) the Metaverse as the next version of the Internet; (b) the Metaverse as a facilitator of presence and a connector of people; (c) the Metaverse as a marketplace in the Metaverse economy; (d) the Metaverse as a ubiquitous place in our daily lives; and (e) the Metaverse as a space designed in a responsible manner. READ MORE

  2. 2. The Devil Wears (New) Prada

    University essay from Lunds universitet/Företagsekonomiska institutionen

    Author : Hanna Björkman; Elsa Spenninge; [2023]
    Keywords : identity projects; self-presentation; luxury fashion rental; Consumer Culture Theory; access-based consumption; luxury fashion; Impression Management; Social Distinction; the extended self; Business and Economics;

    Abstract : In contemporary society, it is emphasised that ownership of clothing plays a crucial role in construction- and presentation of personal identities. With the rise of sustainable consumerism and the sharing economy, access-based consumption has emerged as a notable trend, offering individuals temporary access to non-exclusively owned clothing. READ MORE

  3. 3. An instructing framework for digital twins within virtual commissioning

    University essay from Högskolan i Skövde/Institutionen för ingenjörsvetenskap

    Author : Erika Hidemyr; [2023]
    Keywords : Application framework; digital twins; virtual commissioning; simulation; system logic;

    Abstract : This thesis project aims to develop an instructing framework, concerning digital twin-based virtual commissioning, suitable for practical applications within the industrial sphere. The objectives set for the project are focused on constructing a framework which covers the initial specification, creation, development, and implementation of DTs within the circumstances of virtual commissioning. READ MORE

  4. 4. Optimization of the Cloud-Native Infrastructure using Artificial Intelligence

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Animesh Singh; [2023]
    Keywords : Artificial Intelligence; Test Channel Build; Test Channel Scheduling; Artificiell intelligens; Byggning av testkanal; Schemaläggning av testkanal;

    Abstract : To test Cloud RAN applications, such as the virtual distributed unit (vDU) and centralized virtual unit (vCU), a test environment is required, commonly known as a “test bed” or “test channel”. This test bed comprises various cloudnative infrastructures, including different hardware and software components. READ MORE

  5. 5. Virtual Reality Startup Guide : Navigating the New Product Development Process for Successful VR Sessions

    University essay from Högskolan i Halmstad/Akademin för företagande, innovation och hållbarhet

    Author : Oskar Naij; Lovisa Brenne; [2023]
    Keywords : VR; New Product Development; User guide;

    Abstract : The use of new technologies is important in new product development and virtual reality is a technology that companies today are trying to find use for in their organizations. The problem present today is that there are tools ready to be used that are not because organizations are at different maturity levels of understanding how to work in virtual reality (VR). READ MORE