Essays about: "Virtuella världar"

Showing result 1 - 5 of 7 essays containing the words Virtuella världar.

  1. 1. Dungeons without Dragons : Using Tabletop Roleplaying Games for Public Archaeology

    University essay from Uppsala universitet/Arkeologi

    Author : Jess Thompson Spence; [2024]
    Keywords : Public Archaeology; Heritage; RPG; TTRPGs; Game Studies; Videogames; Virtual Worlds; Arkeologi; Kulturarv; Archaeogaming; ROG; Rollspel; Spel studier; Dataspel; Virtuella världar;

    Abstract : Among the many shifts within public archaeology and heritage during recent years is an endeavour to find new methods of engagement which has been broadly undertaken within the field. This thesis suggests one such method could be found in the use of Tabletop Roleplaying Games (TTRPGs). READ MORE

  2. 2. Designing a VR user experience test regarding the Vergence-Accommodation Conflict : An investigation surrounding the relations to Depth Perception

    University essay from Blekinge Tekniska Högskola

    Author : Emil Estemyr; Alexander Ekhagen; [2023]
    Keywords : Virtual Reality; Vergence-Accommodation Conflict; Depth Cues; User test; Zone of Comfort; Virtuell verklighet; Vergence-Accommodation Conflict; Ledtrådar för djup Depth Cues ; Användartester; Zone of Comfort;

    Abstract : This bachelor project investigates how to design a virtual reality (VR) user experience test to analyze the effect that the vergence-accommodation conflict (VAC) has on a users ability to judge focus. Furthermore, we want to investigate how the amount of depth cues can affect a user's perception of this conflict in VR. READ MORE

  3. 3. Architecture as Narrative in First Person Level Design : A Reading of Mirror’s Edge Catalyst

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Max Hemberg; Ludwig Josefsson; [2021]
    Keywords : Level design; architecture; narrative; space; video games; first-person perspective; storytelling; Mirror’s Edge Catalyst;

    Abstract : The video games industry is rapidly developing as technology allows designers to create increasingly comprehensive worlds for their players to explore. Acknowledging the experience gained by architects designing similar structures for the physical world, this thesis explorescross-disciplinary research. READ MORE

  4. 4. Gaze Teleportation in Virtual Reality

    University essay from KTH/Skolan för datavetenskap och kommunikation (CSC)

    Author : Andreas Linn; [2017]
    Keywords : Virtual reality; VR; Eye-tracking; locomotion; user study; teleportation;

    Abstract : This paper reports preliminary investigations into gaze teleportation, a locomotion interaction inside virtual reality in which the user can push a button and teleport to the point at which they are looking. The results could help future application creators design intuitive locomotion interfaces to allow users to more easily scale virtual worlds larger than their play space. READ MORE

  5. 5. Mötet mellan parallella världar : en studie i Virtual Reality inom fysisk planering

    University essay from SLU/Dept. of People and Society

    Author : Arvid Hellström; [2015]
    Keywords : virtual reality; augmented reality; digitalisering; landskapsarkitektur; arkitektur; landscape architecture;

    Abstract : Vad finns det för koppling mellan den digitala världen där vi som arkitekter mer och mer arbetar, och den fysiska värld vi förändrar genom vårt arbete? I den här uppsatsen ges en introduktion till de digitala verktyget virtual reality. Målet är att uppmärksamma sambandet mellan de digitala verktygen och det fysiska rummet. READ MORE