Essays about: "character creation"

Showing result 1 - 5 of 102 essays containing the words character creation.

  1. 1. Ready? Fight! How Guilty Gear -Strive-‘s approach to fighting game animations lend themselves to character appeal.

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Fabian Larsson; Gustav Strömbom; [2023]
    Keywords : Analysis; animation; fighting game; frames; game feel; visual effects;

    Abstract : This paper’s goal was to understand how the fighting game animations in the video game Guilty Gear -Strive- lent themselves to their characters appeal, by looking how the animations are built up to be a good quality for a more interesting character based on the character background. The paper aids to help designers find relevant information for the creation of animations for a greater player enjoyment of its characters in a fighting game. READ MORE

  2. 2. Blicka ut och blicka in : ett gestaltningsförslag för Torsburgens nya naturstig

    University essay from SLU/Dept. of Urban and Rural Development

    Author : Susanna Palmqvist; [2023]
    Keywords : naturstråk; gestaltning i naturmiljö; inkluderande friluftsliv; Gotland; Torsburgens naturreservat;

    Abstract : Sveriges naturvårdslag säger att vi har en skyldighet att skydda natur och att göra den tillgänglig för alla. Naturområden skyddas av flera anledningar, dels för bevarandet av biologisk mångfald, dels för att ge människor plats för friluftsliv. READ MORE

  3. 3. Floating Thresholds – On the Idea of the Portal in Architecture

    University essay from KTH/Arkitektur

    Author : Ivan Grelz; [2023]
    Keywords : Portal; Gate; Architecture; Theory; Threshold; Liminal; Nature; Myth; Ritual; Speed; Depth;

    Abstract : This project investigates a specific concept within architecture: the portal. Divided into eight independent chapters, all possible to read as stand-alone parts, the thesis – a hybrid essay consisting of text, images, drawings and models – uses the portal as a springboard, or tool, for approaching existing theories on the invisible forces that shape the world and our built environment. READ MORE

  4. 4. Conversational Implicature for Language Teachers: Reading between the lines in John Marsden's Tomorrow, when the war began

    University essay from Lunds universitet/Avdelningen för engelska; Lunds universitet/Engelska

    Author : Alva Thyr; [2023]
    Keywords : Grice’s maxims; conversational implicature; Grice s theory; reading between the lines; teaching reading; English teaching; Languages and Literatures;

    Abstract : The aim of this study is to investigate how John Marsden’s Tomorrow, when the war began (1993) could be used for reading-between-the-lines practice in the English language classroom. It answers questions relating to how reading between the lines can be understood in relation to Grice’s cooperative principle, the effects of implicature in the text and how teachers can use this information to facilitate reading between-the-lines practice. READ MORE

  5. 5. There is still a long way to go: An exploratory study on the factors contributing to the inclusion and exclusion of female character representation in video games

    University essay from Lunds universitet/Företagsekonomiska institutionen

    Author : Erika Lybe; Arantxa Rufrancos Luna; [2023]
    Keywords : Inclusion; Diversity; Video Games; Female characters; Representation; Business and Economics;

    Abstract : Thesis Purpose: This thesis aims to explore the complex phenomenon of female character representation, both quantity and portrayal, in video games and which factors either inhibit or enhance the creation and how. Methodology: A qualitative study with an inductive approach, designed to answer the research question “How do different factors contribute to the inclusion or exclusion of female character representation in video games?”. READ MORE