Essays about: "co-creation workshop"

Showing result 1 - 5 of 15 essays containing the words co-creation workshop.

  1. 1. Designing for Interactions in Learning Management System : An Evolution and Re-design of Canvas from a Student Perspective

    University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Author : Alva Lundberg; [2023]
    Keywords : learning managment system; Canvas; interface; navigation; interactions;

    Abstract : Learning management system (LMS) has been adopted by a majority of higher education institutions. LMS is an important tool for students in their education and often used daily by students in their studies. READ MORE

  2. 2. Towards Accessible Accessibility : Exploring Challenges and Opportunities for Integrating Accessibility into the Design Process

    University essay from Uppsala universitet/Institutionen för informatik och media

    Author : Caroline Vahid; [2023]
    Keywords : ;

    Abstract : The importance of accessibility is increasingly recognized, although it is often overlooked in the design industry. By studying designers in a digital consultant setting the goal of this single case study was to explore strategies to gain support for integrating accessibility principles and to shed light on the challenges and opportunities in this context. READ MORE

  3. 3. Improving planning and design practices in (re)construction : - Avenues to enhance users’ work environment

    University essay from KTH/Ergonomi

    Author : Johanna Morin; [2022]
    Keywords : Physical ergonomics; Project process; Construction work;

    Abstract : Understanding a well-functioning work environment during project processes is complex and continuous due to the dynamic risk management and physical er-gonomics. This thesis presents a study on (re)construction projects within a Swedish context from a project managers perspective in projects. READ MORE

  4. 4. Virtual reality in tourism. Opportunity or pitfall? : Explorative case study of a place-based virtual reality experience of Mariebergsskogen

    University essay from Karlstads universitet/Institutionen för geografi, medier och kommunikation (from 2013)

    Author : Barbara Kubitzek; [2021]
    Keywords : Virtual reality tourism; virtual reality; co-creation; geomedia; place-based virtual reality experiences; place marketing; Region Värmland; Karlstad Municipality; Mariebergsskogen; experience design; interaction design; storytelling; cultural heritage; covid-19; pandemic; communication; Sweden; case-study; film; 360°; Lefebvre; digital experiences; destination marketing; VR film; cinematic virtual reality; metaverse; UX; UI; Skansen; Sweden; Visit Sweden; Visit Värmland; design processes; Oculus Quest; Google cardboard; NFT; methodological model; PDU; innovation; marketing; Virtuelle Realität; Tourismus; Marketing; Schweden; Geomedia; Experience Design; Kommunikation; Covid-19; Pandemie; Fallstudie; Sinne; Kultur; Park; Umwelt; Virtuell Verklighet; turism; Karlstad Kommun; Region Värmland; Kommunikation; pandemi; kulturellt arv; plats; berättelse;

    Abstract : To what extent can virtual reality be used to induce real-life tourism? This question becomes even more relevant in these covid-19 times. However, research on virtual reality concerning tourism has not engaged substantively with this question yet and thus this study seeks to address this question. READ MORE

  5. 5. Playing with the Possible : Co-Producing the Right to the City from the Bottom-Up

    University essay from KTH/Urbana och regionala studier

    Author : Tatiana Bodnar; [2021]
    Keywords : co-production; possible city; right to the city; participation; play; commons; Lappis;

    Abstract : This thesis aims to explore possible alternatives to the current neoliberal development by developing, implementing, and analyzing one possible alternative way of framing participation. Working under the name of Fluke, I have co-developed a research project using participatory action research from the bottom-up that creates a more engaging and inclusive urban co-production process using play and games. READ MORE