Essays about: "VR film"
Showing result 1 - 5 of 6 essays containing the words VR film.
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1. Virtual reality in tourism. Opportunity or pitfall? : Explorative case study of a place-based virtual reality experience of Mariebergsskogen
University essay from Karlstads universitet/Institutionen för geografi, medier och kommunikation (from 2013)Abstract : To what extent can virtual reality be used to induce real-life tourism? This question becomes even more relevant in these covid-19 times. However, research on virtual reality concerning tourism has not engaged substantively with this question yet and thus this study seeks to address this question. READ MORE
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2. Cultural institutions: Digital Interfaces and Virtual Presence
University essay from Stockholms konstnärliga högskola/Institutionen för film och mediaAbstract : This essay deals with the relationship of cultural institutions and the digital age. With the COVID-19 crises serving as a backdrop to this research paper, the not-often-questioned ideas on what cultural institutions are are reassessed. READ MORE
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3. Extended Experiences : Film and Performance Practices in VR/AR
University essay from Stockholms konstnärliga högskola/Institutionen för film och mediaAbstract : This is a fascinating time of digital media and new technologies. They offer immersion and interaction and they challenge us, as creators, to work in alternative ways, create more space for the audience and develop our ideas across media while staying true to our artistic principles. READ MORE
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4. A Collaborative Previsualization Tool for Filmmaking in Virtual Reality
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Previsualization is a process within pre-production of filmmaking where filmmakers can visually plan specific scenes with camera works, lighting, character movements, etc. We developed and assess a prototype for previsualization in virtual reality for collaborative purposes where multiple filmmakers can be present in a virtual environment to share a creative work experience, remotely. READ MORE
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5. Design of video player and user interfaces for branched 360 degree video
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : Branched video enables users to interact with the video content and to choose a unique path through that content. With the further development of Virtual Reality (VR) technology the integration of branched video in these systems becomes increasingly convincing. READ MORE