Essays about: "cognitive learning theory"

Showing result 1 - 5 of 71 essays containing the words cognitive learning theory.

  1. 1. Collaborative Learning in an Immersive Virtual Environment: The Effects of Context and Retrieval Practice

    University essay from Lunds universitet/Institutionen för psykologi

    Author : Noelle Bender; [2024]
    Keywords : VR; collaborative Mapping; retrieval practice; contextual variation; desirable difficulty; ecological validity; Social Sciences;

    Abstract : The accessibility of Virtual Reality (VR) enables the investigation of desirable difficulties originating from memory research with increased ecological validity. The two desirable difficulties include contextual variation and retrieval practice. READ MORE

  2. 2. GETTING READY TO LEARN IN VR

    University essay from Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärande

    Author : Alice Zupančič; [2023-10-10]
    Keywords : VR; Virtual reality; collaborative VR; collaborative learning; immersive virtual environments; virtual learning environments; user onboarding; VR onboarding;

    Abstract : Purpose: VR’s unique affordances offer significant potential for education, but the steep learning curve hinders users from fully benefiting from the technology. Onboarding plays a pivotal role in bridging the gap between novice users and the complexities of collaborative VR environments, contributing to the broader goal of making VR education more accessible and user-friendly. READ MORE

  3. 3. Fostering critical thinking since preschool stage in an alternative educational enironment based on children’s autonomy. An exploratory case study on a free-learning association in Spain

    University essay from Göteborgs universitet/Institutionen för pedagogik och specialpedagogik

    Author : Miquel Botella López; [2023-06-19]
    Keywords : Critical thinking; Autonomy; Alternative education; Free learning; Early childhood education;

    Abstract : Aim: The research aim of this study is focused on exploring a specific alternative educational environment that is supposed to enhance students’ autonomy since preschool stage and how is it possible that their diverse pedagogical aspects can foster preschool students critical thinking development. Theory: Paulo Freire’s pedagogical perspective serves as the theoretical framework of this study. READ MORE

  4. 4. Emotion in adult learing

    University essay from Göteborgs universitet/Institutionen för pedagogik och specialpedagogik

    Author : Sara Shadabi; [2023-02-16]
    Keywords : adult education; migrant learners; Swedish for Immigrants SFI ; host country language learning; emotional states;

    Abstract : Aim: Of particular interest to this research are migrant students’ emotional states in the courses Swedish for foreigners (in Swedish “Svenska för invandrare” or SFI Swedish for immigrants) and their learning process, including types of emotions, reasons for the occurrence of these emotions, and the influence these emotions may have on learning. The study has an overarching research aim that incorporates identifying the main types of emotional states of SFI migrant students in Sweden, analysis of the dependency of emotional states of students on their studies, socialization, and integration. READ MORE

  5. 5. DIFFERENTIAL OUTCOME TRAINING AND HUMANOID ROBOT FEEDBACK ON A VISUOSPATIAL GAMIFIED TASK: An experimental study investigating learning, affective social engagement cues and cognitive learning strategies

    University essay from Institutionen för tillämpad informationsteknologi

    Author : Alva Markelius; Sofia Sjöberg; [2023-02-01]
    Keywords : Human-robot interaction; gamified memory task; dementia; differential outcome theory; Furhat; engagement; digitalised treatments; robot assistance;

    Abstract : By combining Differential Outcome Training (DOT), the usage of unique stimulus-response pairings, and feedback from a humanoid simulated robot (SDK) this study aims to improve learning performance of subjects on a visuospatial gamified memory task. This is achieved by using the SDK as an interface for an algorithm that provides audiovisual, reinforcing feedback promoting engangement in a new dyadic setup for a gamified task. READ MORE