Essays about: "diegesis"

Showing result 1 - 5 of 7 essays containing the word diegesis.

  1. 1. Follow the Magic Flute - Introducing non-diegetic guidance music in a video game

    University essay from Stockholms universitet/Institutionen för data- och systemvetenskap

    Author : August Lundquist; [2023]
    Keywords : Diegesis; Non-diegetic sound; Introduction Methods; Game design; Video game music; Affordance;

    Abstract : The introduction of a game mechanic is an aspect of a game that - when done right - goes almost unnoticed by the player. When it is done incorrectly however, it can become a large point of frustration in the player. The goal of this study is to discover how to introduce a game mechanic that guides the player through the game's musical score. READ MORE

  2. 2. The Psycho Mantis Effect : Redefining Immersion in Conjunction with the Fourth Wall

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Thérèse Lundqvist; Nora Ekeblad; [2023]
    Keywords : Diegesis; fourth wall manipulation; immersion; ludonarratology; Metal Gear Solid; NieR: Automata; the Magic Circle; video game;

    Abstract : This thesis broadens the discussion surrounding the fourth wall and immersion in games; the hypothesis being that there are more ways to manipulate the fourth wall other than breaking it, and that manipulation of the fourth wall does not necessarily break immersion. Four types of fourth wall manipulation have been labeled in this body of work: breaking, expansion, contraction, and grazing. READ MORE

  3. 3. The Impact of Spatial User Interface Integration within Strategy Games : An evaluation of a strategy game’s approachability within diegesis and spatial theory

    University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronik

    Author : Wilhelm Ackermann; [2021]
    Keywords : Approachability; Game Design; Diegesis; Design Space; Video Games; Strategy Games; HUD;

    Abstract : Diegesis and Spatiality are fundamental to visualization techniques in games. The impact of integrating user interfaces into the game world is a contentious issue between minimizing the heads-up display or maximizing functionality above realism. READ MORE

  4. 4. You are here. Exploring the intersection of wayfinding and presence in video games

    University essay from Malmö universitet/Fakulteten för kultur och samhälle (KS)

    Author : Hellgren Johan; [2020]
    Keywords : Presence; Wayfinding; Navigation; Diegesis; Immersion; Games; Spatiality; Spatial cognition; Cognitive mapping; Mental mapping;

    Abstract : This thesis project aims to contribute knowledge to the field of user experience design in games by examining the relationship between presence and wayfinding in games in order to determine how one might design wayfinding systems that simultaneously facilitate player navigation and create a sense of presence. Based on examining and comparing existing literature on wayfinding and presence in games, and by analyzing existing games that accomplish the aforementioned dual purpose, I formulate a set of hypothetical design principles for presence-creating wayfinding design. READ MORE

  5. 5. User Interface's Impact on Player's Immersion

    University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronik

    Author : Alex Norrman; [2020]
    Keywords : immersion; user interface; user experience; digital games; computer games; diegesis; narrative; storytelling;

    Abstract : With the success of technology, computers and digital games have become a new, more advanced, medium for storytelling. What sets digital games apart from more traditional forms is that the player must engage and interact with a game world and the characters on a whole new level. READ MORE