Essays about: "digital entertainment systems"
Showing result 1 - 5 of 12 essays containing the words digital entertainment systems.
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1. Children’s Experience through Digital Entertainment Systems : Implementing game elements to make it fun to learn
University essay from Högskolan i Halmstad/Akademin för informationsteknologiAbstract : The way children are playing and learning is changing, and children are now experiencing digital technologies both at home and in educational environments. This study explores how today’s children experience learning through digital entertainment systems (DES). READ MORE
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2. Developing a Multi-Passenger Game for Inflight Entertainment Systems
University essay from Lunds universitet/Certec - Rehabiliteringsteknik och Design; Lunds universitet/Ergonomi och aerosolteknologiAbstract : The airline industry has been on a steady rise the last couple of decades and so has the range of different kinds of digital entertainment options onboard commercial airliners. As the technology onboard airliners has become more and more advanced, the possibility to offer passengers different kinds of digital experiences have risen. READ MORE
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3. Multiplayer entertainment on short-haul flights
University essay from Lunds universitet/InnovationAbstract : As technology advances and traditional ways of entertainment now can be found in the palm of one’s hand, the consumer expectations are higher than ever. This has created a greater demand by airline passengers for varied entertainment options on their flights. READ MORE
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4. Gate Recurrent Unit Neural Networks for Hearing Instruments
University essay from Lunds universitet/Institutionen för elektro- och informationsteknikAbstract : Gated Recurrent Unit (GRU) neural networks have gained popularity for applications such as keyword spotting, speech recognition and other artificial intelligence applications. Typically for most applications training and inference is performed on cloud servers, and the result are transferred to the power constrained device, e.g. READ MORE
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5. Software for Analyzing User Experiences in Virtual Reality using Eye Tracking
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : As a result of improved hardware, Virtual Reality (VR) has made a return to the digital entertainment market. The tools to create VR applications are now readily available and numerous developers are attempting to create engaging experiences. READ MORE