Essays about: "digital identity"

Showing result 16 - 20 of 199 essays containing the words digital identity.

  1. 16. Exploring the Link Between Identity and Analogue Cameras

    University essay from Lunds universitet/Företagsekonomiska institutionen

    Author : Roos Jannetje Jacoba van der Borg; Greta Ezerskyte; [2023]
    Keywords : identity; nostalgia; authenticity; consumption; film cameras; Business and Economics;

    Abstract : This research aims to explore how identity is shaped through the consumption of film cameras. Identity can be formed in numerous ways, through norms and values, social relationships, and much more. In the digital era, there is a lot of pressure on creating and maintaining identity quickly, as social media speeds up identity building practices. READ MORE

  2. 17. "Life is better when you girlboss together" : Building a Safe Space Within the Digital Sphere, a Case Study

    University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Author : Maylis Aledo; [2023]
    Keywords : Girlhood; Girl Culture; Girl Bloggin; Discord; Social Media; Lana Del Rey; Popular Culture;

    Abstract : The study is located in feminist studies through the lens of cultural theory, more specifically in the area of "Girlhood studies", developed in the 1990s. The development of the field correlates with the rise of cultural goods targeted at girls: movies, music, and magazines as well as the development of teenagehood as an identity of its own right. READ MORE

  3. 18. Videos, Games, or Videogames? The Interaction in Videogame Playing Experiences

    University essay from Uppsala universitet/Avdelningen för estetik

    Author : Lin Lin; [2023]
    Keywords : videogames; interaction; aesthetic experiences;

    Abstract : This paper defends the claim that videogame playing interaction (VGI) is a distinctive kind of interaction compared with other interactive practices. This claim is not grounded in the fact that videogame playing is a digital experience, nor the claim that videogame playing is a video example of gameplay, but rather in two unique characteristics of videogame playing experiences: the controlled identity of players and the temporal continuity. READ MORE

  4. 19. Media Framing by The Washington Post on TikTok : Shaping Public Perception of the Ukraine Conflict

    University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Author : Dimitra Sotiraki; [2023]
    Keywords : ;

    Abstract : The Ukraine-Russia conflict in 2022 is rooted in historical, geographical and identity reasons. The world media has paid attention to this issue emphasizing its importance from the first moment. TikTok is a new medium that over the years transformed as a major source for spreading information to a large sum of people. READ MORE

  5. 20. Motivating members in virtual teams : A qualitative study on the effects of social dimensions on individual motivation in virtual teams

    University essay from Jönköping University/IHH, Företagsekonomi

    Author : Cornelia Elofsson; Ebba Martins; [2023]
    Keywords : Virtual team; Individual motivation; Prosocial motivation; Social dimensions; Socialization; Digital communication;

    Abstract : Background: Virtual teams are becoming an increasingly prominent organizational unit, mainly as a result of globalization, digitalization, and the Covid-19 pandemic. While enabling operational advantages, virtuality may be adverse for the team members’ motivation as limited physical interaction in virtual teams can cause feelings of loneliness and demotivation. READ MORE