Essays about: "digital selves"

Showing result 1 - 5 of 8 essays containing the words digital selves.

  1. 1. Spatiotemporal Selves on a Location-Based Social Network : A Postphenomenological Autoethnography of Snap Map

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Adam Särnell; [2023]
    Keywords : postphenomenology; autoethnography; spatiotemporality; performativity; location-based social networks; postfenomenologi; autoetnografi; spatiotemporalitet; performativitet; platsbaserade sociala nätverk;

    Abstract : The location-based social network (LBSN) Snapchat allows millions of users to share their locations to others through Snap Map: a digital map that updates their position each time they open the app. While social science studies have explored sentiments, behaviors and norms among Snap Map users, there is limited research on this type of location-based social network in the field of human-computer interaction (HCI), indicating a need for expanding the understanding of the roles that this technology and its design play in shaping the experiences and interactions among users. READ MORE

  2. 2. Play it cool - Understanding Consumer Identity Performances through Musical Taste

    University essay from Lunds universitet/Företagsekonomiska institutionen

    Author : Miriam Barbara Tröndle; Tsvetelina Rakova; [2022]
    Keywords : Bourdieu; Consumer Culture Theory CCT ; digital selves; digital world; Goffman; identity; fragmented self; judgement; legitimization; musical taste; music consumption; music-streaming services; selective self-presentation; symbolic violence; Spotify; stigma; performances; validation; Business and Economics;

    Abstract : Sharing music and displaying one’s musical preferences have become an inseparable part of the content circulating on social media, dating apps, and the online world as a whole. Accordingly, music-streaming services are providing users with more and more functions to share musical content on other platforms and even introduced summaries of their annual music consumption. READ MORE

  3. 3. #THISISME A Study on Self-Representation of Dutch High School Adolescents on Instagram

    University essay from Malmö högskola/Fakulteten för kultur och samhälle (KS)

    Author : Eoin Hennekam; [2017]
    Keywords : Instagram; Representation; Identity; Image; Social media; the Netherlands; self-representation; Web 2.0; Narcissism;

    Abstract : In the world of Web 2.0, the evolution of the static web towards an interactive, collaborative digital world, we are subjected to many social platforms and applications on which we can represent our-selves. These applications enable us to present ourselves accordingly for an applications’ social con-text. READ MORE

  4. 4. Symbolic consumption and conspicuous posting: Creating and expressing self-identity through clothing consumption and social media usage

    University essay from Handelshögskolan i Stockholm/Institutionen för företagande och ledning

    Author : Lulu Zhang; [2015]
    Keywords : Social media; Self-identity; Self-expression; Symbolic consumption; Conspicuous consumption;

    Abstract : Clothing consumption possesses considerable symbolic functions in creating and expressing consumers' self-identities in the wider society. At the same time, social media also plays a large part in consumers' everyday lives, and it has been suggested that consumers use social media for their identity-creating purposes as well. READ MORE

  5. 5. Using Membership Categorisation Analysis to Study Identity Creation in the Digital game Dota2

    University essay from Södertörns högskola/Institutionen för kultur och lärande

    Author : Jonathan Clinton; [2014]
    Keywords : Membership Categorisation Analysis; MCA; Dota2; Digital games; gaming; identity; identification;

    Abstract : One aspect of the internet that has been discussed in relation to identity creation is whether we can transcend our physical selves when we enter an online environment, thus potentially creating the internet as a space where we could leave our bodies when performing our identity. The purpose of this master thesis is to investigate the accomplishment of membership categorization within the domain of online gaming and through it identity in an online gaming environment. READ MORE