Essays about: "elements of designing"

Showing result 11 - 15 of 275 essays containing the words elements of designing.

  1. 11. Further Development of Scheduling Functionality for Graphical Elements in the Content Management System Contentful : Development of custom applications using Contentful SDK

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Sebastian Thunberg; [2023]
    Keywords : Application; Design proposals; Flexibility; Heuristic evaluation; Interface; Redesign; Research and development; Software development kit; Usability; Applikatio; Designförslag; Flexibilitet; Heuristisk utvärdering; Gränssnitt; Ny design; Forskning och utveckling; Utvecklingspaket för mjukvara; Användbarhet;

    Abstract : This thesis aims to improve a scheduling application’s usability and accessibility by redesigning its interface and implementing it using the Contentful App framework. The application is being used by employees at the company Aktiebolaget Trav Galopp. The existing application is described as difficult and time consuming to use. READ MORE

  2. 12. The Influence of Interactive Elements on Entertainment : An Interactive Infographics Experiment on University Students

    University essay from Jönköping University/JTH, Avdelningen för datateknik och informatik

    Author : Bonnie Möcander; Nuoting Shen; [2023]
    Keywords : interactive infographics; entertainment; interactive elements; experiment; gamification; data selection; storytelling; motion;

    Abstract : Objectives: Consequent to previous research indicating the positive influence of entertainment on attitudes, this quantitative study investigates which interactive elements more effectively augment entertainment and to which degree Gamification, Data Selection, Storytelling, and Motion augments entertainment through the beneficial components Emotional Arousal, Recovery and Regulation and Aesthetic Appreciation (Dobni, 2007). Method: A pre-study survey was conducted to determine a neutral topic for the interactive infographics used in the main study. READ MORE

  3. 13. Designing and evaluating the impact of gamification in e-learning platforms for non-Swedish people learning Swedish

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Vaishnavi Walajapet Bhakthavathsalam; Mahidhar Reddy Vaka; [2023]
    Keywords : E-learning; Gamification; Motivation; Persuasive design; User engagement.;

    Abstract : Background. Learning a new language is essential for global communication and cultural understanding as it enhances communication skills and promotes respect for diverse cultures. In this digital age, e-learning platforms have become popular tools for language learning. READ MORE

  4. 14. Left Click, Right Click: Designing an Artifact Around the Computer Mouse to Support Meaningful Interactions With Digital Possessions

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Julia Knabe; [2023]
    Keywords : ;

    Abstract : This master thesis explores the realm of digital possessions – meaning the things that are possessed by an individual in a digital format on one or several digital devices. As material objects become increasingly digitized, the challenge lies in fostering meaningful interactions and assigning value to digital files before they accumulate as abstract items in the digital archive. READ MORE

  5. 15. Sense and sensibility : Designing solarpunk-inspired graphics for a climate neutrality board game

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Iris Casado; [2023]
    Keywords : Climate change; climate neutrality; graphic design; board game; solarpunk;

    Abstract : Games can be a great way to create awareness and engagement about climate change, and may even encourage players to take action in real life. This thesis work aims to determine how well a graphic style inspired by Solarpunk fits the content and message of the Mariestad Climate board game, as well as researching whether including site-specific elements makes it more engaging. READ MORE