Essays about: "feedback strategies"
Showing result 1 - 5 of 189 essays containing the words feedback strategies.
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1. FPGA Based Control of Multiple Electric Machines for Marine Propulsion Systems
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : This master thesis addresses the control of electric propulsion motors in a marine context. The focus lies mainly on the implementation of field oriented control (FOC) in a field programmable gate array (FPGA). The hypothesis is that FPGAs provide performance advantages over microcontroller-based control solutions by enabling parallel processing. READ MORE
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2. Inside the Future of Shopping Malls - Logistics Approaches for Enhancing the Collection Efficiency of Online Retail Orders from Shopping Malls by Delivery Agents
University essay from Göteborgs universitet/Graduate SchoolAbstract : Background: The rise of e-commerce has revolutionized the retail industry, with consumers now able to purchase goods online and receive their orders promptly at their doorstep. The COVID-19 pandemic has accelerated this trend, leading to traditional retailers reimagining their strategies and embracing omnichannel approaches to meet the growing demand for fast deliveries. READ MORE
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3. DIFFERENTIAL OUTCOME TRAINING AND HUMANOID ROBOT FEEDBACK ON A VISUOSPATIAL GAMIFIED TASK: An experimental study investigating learning, affective social engagement cues and cognitive learning strategies
University essay from Institutionen för tillämpad informationsteknologiAbstract : By combining Differential Outcome Training (DOT), the usage of unique stimulus-response pairings, and feedback from a humanoid simulated robot (SDK) this study aims to improve learning performance of subjects on a visuospatial gamified memory task. This is achieved by using the SDK as an interface for an algorithm that provides audiovisual, reinforcing feedback promoting engangement in a new dyadic setup for a gamified task. READ MORE
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4. Interrupting prolonged sitting behavior with gamification: Mobile adaptation of the break reminder desktop app Liopep
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : The present work aims at guiding the design transition of the break reminder desktop application Liopep to a mobile platform. The goal is to improve and adapt the gamified intervention to address sedentary behavior at an organizational level. READ MORE
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5. Exploring the Future of Movie Recommendations : Increasing User Satisfaction using Generative Artificial Intelligence Conversational Agents
University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronikAbstract : This thesis explores potential strategies to enhance user control and satisfaction within the movie selection process, with a particular focus on the utilization of conversational generative artificial intelligence, such as ChatGPT, for personalized movie recommendations. The study adopts a qualitative user-centered design thinking approach, aiming to compre-hensively understand user needs, goals, and behavior. READ MORE