Essays about: "game art"

Showing result 16 - 20 of 95 essays containing the words game art.

  1. 16. A Hypnotic Digital Artefact

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Micaela Cederlund; [2023]
    Keywords : Gurdjieff; NLP; Neuro Linguistic Programming; Neuro-Linguistic Programming; Flow; Trance; Ericksonian Hypnosis; Hypnosis; Hypnotic; Trance-Hypnotic; Trance-Hypnotic Experiences; Trance-Hypnotic Experience; consciousness; alternate state of consciousness; Flow Theory; hypnotic artefact; hypnotic artefacts; Milton Erickson; Ericksonian; Bandler and Grinder; Grinder; Bandler; Grinder and Bandler; decadence; autotelic experiences; autotelic experience; autotelic; phenomenology; Cultist Simulator; Cultist; Simulator; Csikszentmihalyi; Weather Factory; Alexis Kennedy; Lottie Bevan; Ian Bogost; Procedural Rhetorics; Game Design; Games Design; Games; Computer Games; Computer Game; Game; Digital Design; Games Design Rhethorics; Game Design Rhetorics; Absorption; Inwards Attention; Interiorly; Inwards Spaces; Hypnotic Digital Artefact; Hypnotic Digital Artefacts; Digital Artefacts; Digital Artefact; Neurolinguistic; Neuro Linguistic; Neuro-Linguistic;

    Abstract : This essay investigates what may constitute a hypnotic digital artefact from a design standpoint. This essay is meant to help designers who want to create hypnotic digital artefacts in the shape of a game, or researchers who wants to further this field. READ MORE

  2. 17. Attributes of Tool Development : Proceduralism for the Environment Artist

    University essay from Blekinge Tekniska Högskola

    Author : Karl Andersson; [2023]
    Keywords : Proceduralism; Level design; environment art; technical art; level generation; art generation; tool development; games tool development; game development;

    Abstract : This paper explores what attributes are important for the creation of environment art tools. The purpose of this is to make sure that when a tool is to be developed, it will be done properly within a given time frame. This is important since the cost of tool development is high in both time and capital spent. READ MORE

  3. 18. The Influences of Concept art : How is game concept art connected to earlier art movements?

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Philip Hagberg Enea; [2023]
    Keywords : Concept Art; Art History; Art Movements; Game design;

    Abstract : This paper is a study of how game concept art is connected to the larger field of art history through the elements of the concept art itself. Through examining the elements which these concept art paintings consist of the thesis compares them to elements from previous art movements. READ MORE

  4. 19. Helping Children Becoming Digital Creators Through Design

    University essay from Göteborgs universitet/HDK-Valand - Högskolan för konst och design

    Author : Leonie Magnusson; [2022-05-27]
    Keywords : Child Culture Design; Child culture;

    Abstract : In 2022, acting in the digital world has become a large part of children’s culture in the west. There are plenty of big companies that approach children as customers and consumers by producing digital entertainment content to tie them to their brands. READ MORE

  5. 20. Explainable Reinforcement Learning for Gameplay

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Àlex Costa Sánchez; [2022]
    Keywords : Explainable Artificial Intelligence; Local Interpretable Model-agnostic Explanations; Reinforcement Learning; Shapley Additive Explanations; Intel·ligencia Artificial Interpretable; Explicacions model-agnòstiques localment interpretables; Aprenentatge per reforç; Explicacions additives de Shapley; Förklarbar artificiell intelligent; Lokala tolkningsbara modellagnostiska förklaringar; Förstärkningsinlärning; Shapleys additiv förklaringar;

    Abstract : State-of-the-art Machine Learning (ML) algorithms show impressive results for a myriad of applications. However, they operate as a sort of a black box: the decisions taken are not human-understandable. READ MORE