Essays about: "procedural texturing"

Found 4 essays containing the words procedural texturing.

  1. 1. Identifying and Applying Hand-painted Features Onto Procedurally Generated Textures

    University essay from Blekinge Tekniska Högskola

    Author : Rebecca Künkel; Caroline Elsass; [2023]
    Keywords : Procedural content generation; procedural texturing; stylized;

    Abstract : Background. Procedural content generation (PCG) is a powerful tool used in manydifferent areas within game development. One of these areas are texturing where procedural generation have several advantages, including increased effectiveness, reducedstorage cost and unlimited texture resolution. READ MORE

  2. 2. Procedural Natural Texture Generation on a Global Scale

    University essay from Linköpings universitet/Informationskodning

    Author : Anna Pohl Lundgren; [2023]
    Keywords : computer graphics; procedural generation; procedural textures; gpu; image processing; satellite imagery; real time; real-time; shadow detection;

    Abstract : This Master’s thesis investigates the application of dynamically generated procedural terrain textures for texturing 3D representations of the Earth’s surface. The study explores techniques to overcome limitations of the currently most common method – projecting satellite imagery onto the mesh – such as insufficient resolution for close-up views and challenges in accommodating external lighting models. READ MORE

  3. 3. Simulated Laser Triangulation with Focus on Subsurface Scattering

    University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakulteten

    Author : Hilma Kihl; Simon Källberg; [2021]
    Keywords : Laser triangulation; subsurface scattering; simulation; speckle pattern; Gaussian beam; Blender; spruce wood; blister package;

    Abstract : Practical laser triangulation sessions were performed for each measurement object to obtain ground truth data. Three methods for laser line simulations were implemented: reshaping the built-in light sources of Blender, creating a texture projector and approximating a Gaussian beam as a light emitting volume. READ MORE

  4. 4. Exploring procedural generation of buildings

    University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Author : David Täljsten; [2020]
    Keywords : PCG; procedural generation; procedural content generation; building generation in games; building generation; trim sheet texturing; trim sheet; trim-sheet; CGA; CGA ; polygon generation; operation stack;

    Abstract : This thesis explores the procedural generation of 3D buildings from the floor plan all the way to the fa¸cade and building’s details such as doors, windows, and roof. Through this, the study explores several techniques and approaches to create different layers of the building generation pipeline. READ MORE