Essays about: "procedurell innehållsgenerering"
Showing result 1 - 5 of 6 essays containing the words procedurell innehållsgenerering.
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1. Mixed-Initiative Tile-Based Designer : Examining Expressive Range And Controllability For 2D Tile-Based Levels
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : This paper investigates the effectiveness of expressive range and controllability for 2-dimensional tile-based procedural content generation. Procedural content generation (PCG) is the automation of content, often in games, and tile-based PCG is when the generated content is constrained to a grid structure. READ MORE
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2. Realism of Procedural Lichens on Horizontal Stone Surfaces : Simulation and evaluation of lichens
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Humans use creativity and manual dexterity to create things, usually in a labor-intensive process. Procedural content generation (PCG) is an approach where computers do most of the manual work of creating virtual objects, while a human leads the creative process. READ MORE
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3. Supporting Pre-Productionin Game Development : Process Mapping and Principles for a Procedural Prototyping Tool
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Game development involves both traditional software activities combined with creative work. As a result, game design practices are characterized by an extensive process of iterative development and evaluation, where prototyping is a major component to test and evaluate the player experience. READ MORE
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4. Supporting Pre-Production in Game Development : Process Mapping and Principles for a Procedural Prototyping Tool
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Game development involves both traditional software activities combined with creative work. As a result, game design practices are characterized by an extensive process of iterative development and evaluation, where prototyping is a major component to test and evaluate the player experience. READ MORE
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5. Dynamic Difficulty Adjustment & Procedural Content Generation in an Endless Runner
University essay from Luleå tekniska universitet/Institutionen för system- och rymdteknikAbstract : Games are irritating when they are too hard, and boring when they are too easy. Level Eight is a game development company which is, during this project, developing an endless runner. READ MORE