Essays about: "social simulation game"
Showing result 1 - 5 of 8 essays containing the words social simulation game.
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1. THE IMPACT OF FASHION IN SOCIAL SIMULATION GAME ON GENERATION Z USER EXPERIENCE WITH DIFFERENT FASHION SENSITIVITIES : A case study of Animal Crossing: New Horizons
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : Fashion, as a means of self-expression and communication, has always been an important aspect of human culture. In recent years, more and more fashion brandshave launched collaborative fashion accessories and clothing in games, and players have an increasing choice of fashion in games. READ MORE
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2. Carrots, Sticks, and Other Tricks: Understanding the effectiveness and robustness of social mechanisms for encouraging cooperation in a complex adaptive system
University essay from Handelshögskolan i Stockholm/Institutionen för nationalekonomiAbstract : Cooperation is critical for success in many economic interactions, but social dilemmas between the best outcomes for society and for individual decision-makers often arise. This thesis adds to existing game-theoretic and behavioural studies by evaluating cooperation in the public goods game (a canonical social dilemma) in a more complex, realistic system. READ MORE
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3. Simulating Human Movement Patterns in an Area : A Part of the Crowdmapper Project
University essay from Jönköping University/Tekniska HögskolanAbstract : In 2019, the Covid-19 pandemic struck the world, creating a need for social distancing to stop the spreading of the virus. This report will discuss and cover how a simulation was implemented in the game engine Unity that simulates human movement-patterns, which in turn will help with spreading people out in public areas. READ MORE
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4. Human-Aware Planning for Promoting Social Behavior-Change in AutismAn action reasoning approach utilizing answer set programming
University essay from Umeå universitet/Institutionen för datavetenskapAbstract : This study aims to find ways for an intelligent software agent to understand a human’s behavior in a social situation, and in this process, plan its own actions in order to assist the human in reaching their goals.The use-case is a Virtual Reality (VR) game, developed for children with autism for practicing social scenarios, scenarios that children with autism often find stressful or scary. READ MORE
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5. Tacit collusion with deep multi-agent reinforcement learning
University essay from Handelshögskolan i Stockholm/Institutionen för nationalekonomiAbstract : Automatic pricing now attracts the attention of competition authorities following recent machine learning developments. In particular, previous research shows that the Q-learning algorithm can reach collusive outcomes despite receiving only minimal human intervention. READ MORE