Essays about: "space computer"
Showing result 21 - 25 of 348 essays containing the words space computer.
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21. Improving the guidance, navigation and control design of the KNATTE platform
University essay from Luleå tekniska universitet/Institutionen för system- och rymdteknikAbstract : For complex satellite missions that rely on agile and high-precision manoeuvres, the low-friction aspect of the space environment is a critical component in understanding the attitude control dynamics of the spacecraft. The Kinesthetic Node and Autonomous Table-Top Emulator (KNATTE) is a three-degree-of-freedom frictionless vehicle that serves as the foundation of a multipurpose platform for real-time spacecraft hardware-in-the-loop experiments, and allows emulation of these conditions in two dimensions with the purpose of validating various guidance, navigation, and control algorithms. READ MORE
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22. Visual Rhythm in lighting design. How light patterns create atmosphere in a museum. V
University essay from KTH/LjusdesignAbstract : Studies indicate that incorporating light rhythms have the potential to generate an atmosphere of curiosity to further explore a space. In lighting design, we can describe rhythm as the ‘flow of light’ as the repetition of shadow, shading and highlight patterns of an illuminated three-dimensional surface that we experience in space when we walk through it. READ MORE
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23. Evaluating the performance of a team consisting of an advanced agent and a less advanced agent in the game Manille : A comparison of agents trained using the CFR algorithm with and without abstractions.
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Making artificial intelligence (AI) algorithms solve games has always been an interesting benchmark of AI research. Perfect information games like Chess can be played on a level beyond human capabilities. READ MORE
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24. Procedural Natural Texture Generation on a Global Scale
University essay from Linköpings universitet/InformationskodningAbstract : This Master’s thesis investigates the application of dynamically generated procedural terrain textures for texturing 3D representations of the Earth’s surface. The study explores techniques to overcome limitations of the currently most common method – projecting satellite imagery onto the mesh – such as insufficient resolution for close-up views and challenges in accommodating external lighting models. READ MORE
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25. Doing Architecture
University essay from KTH/ArkitekturAbstract : WHY:”Making is the most powerful way we solve problems, express ideas and shape our world. What and how we make defines who we are, and communicates who we want to be.”-Daniel Charny. My vision of this semesters has been to embrace the joy of making. READ MORE