Essays about: "story elements"

Showing result 6 - 10 of 118 essays containing the words story elements.

  1. 6. Narrative Design in a 2D Causal Game: Conveying the Story of Beowulf Through “Lucky Hero”

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Rongkun Sun; Jichao Zhang; [2023]
    Keywords : Case study; casual game; interview; narrative design; slot games; thematic analysis;

    Abstract : The research aims to investigate how the 2D slot game “Lucky Hero”, created for this research, could convey the story of Beowulf. The result of this study could provide experience and strategy for improving narrative design in casual games with similar mechanics. READ MORE

  2. 7. Att se framtiden i historien : att utforska platsers tidsjup och låta historiken motivera fortsatt utveckling och gestaltning, med fallstudie av Björnsnäs säteri

    University essay from SLU/Dept. of Landscape Architecture, Planning and Management (from 130101)

    Author : Johanna Trozelli; [2023]
    Keywords : landskapsarkitektur; trädgårdshistoria; gestaltning; Björnsnäs; Rudolf Abelin; Trozelli; kulturmiljö; kulturvärde;

    Abstract : Förestående arbete har syftat till att utforska hur landskapsarkitekten kan arbeta med platsers tidsdjup och historiska kontext utifrån sin gestaltande roll. Grunden för arbetet är tesen att platsers historik kan utgöra en resurs och resultera i mer välgrundade utvecklingsförslag. READ MORE

  3. 8. How does the character’s visual design help convey the character’s background in Genshin Impact

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Chang Ge; Danyang Chen; [2023]
    Keywords : video games; character design; visual elements; character background; Genshin Impact;

    Abstract : This study examines the relationship between the visual design of characters in thevideo game Genshin Impact and their character background. The study uses formal analysisand data collected on selected characters’ color choices, shapes, movements, facialexpressions, and backstories to analyze if the characters’ visual designs align with theirnarratives. READ MORE

  4. 9. Characterization through character design in competitive multiplayer games : A comparative analysis of League of Legends and Valorant

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Robin Ahlgren; Dani-Alys Rizal; [2023]
    Keywords : characterization; hero games; League of Legends; multiplayer; narrative; storytelling; Valorant;

    Abstract : League of Legends (Riot Games, 2009) and Valorant (Riot Games, 2020) are both team-based competitive multiplayer games that do not feature any form of story-based game mode, but both feature a large cast of fleshed-out playable characters, each with their own design, backstory, and set of abilities. This study focuses on comparing both games’ approaches to characterization to understand how they incorporate elements of characterization in theircharacter design. READ MORE

  5. 10. Cybersecurity in Railways : Identifying and Communicating Risks using System Dynamics Modeling

    University essay from KTH/Skolan för industriell teknik och management (ITM)

    Author : Cecilia Mikiver; [2022]
    Keywords : System dynamics; System Dynamics Modeling; CLD; Cybersecurity; Safety; Railway; Digitalization.; Systemdynamik; Systemdynamisk Modellering; CLD; Cybersäkerhet; Säkerhet; Järnväg; Digitalisering;

    Abstract : Extensive digitization is currently underway in the railway sector, which has resulted in several benefits and improvements, but also challenges. The increased use of digital technologies increases the risks of vulnerabilities and susceptibility to cyberattacks. READ MORE