Essays about: "tesselering"

Found 3 essays containing the word tesselering.

  1. 1. Methods to Reuse CAD Data in Tessellated Models for Efficient Visual Configurations : An Investigation for Tacton Systems AB

    University essay from KTH/Skolan för industriell teknik och management (ITM)

    Author : SAKETH RAM KUNDA; [2020]
    Keywords : CAD; Configuration; CAD data exchange; parametrisation; tessellations; 3D real time visualization; CAD; produktkonfigurering; CAD-datautbyte; tesselering; 3D realtidvisualisering;

    Abstract : Data loss has always been a side effect of sharing 3D models between different CAD systems. Continuous research and new frameworks have been implemented to minimise the data loss in CAD and in other downstream applications separately like 3D visual graphics applications (eg. 3DS Max, Blender etc.). READ MORE

  2. 2. Alpha Tested Geometry in DXR : Performance Analysis of Asset Data Variations

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Tobias Fast; [2020]
    Keywords : ray tracing; alpha testing; texture format; rendering; tessellation; strålspårning; alfa testning; rendering; textur format; tesselering;

    Abstract : Background. Ray tracing can be used to achieve hyper-realistic 3D rendering but it is a computationally heavy task. Since hardware support for real-time ray tracing was released, the game industry has been introducing this feature into games. READ MORE

  3. 3. Real-Time Tessellation A Region of Interest Based Technique Suited for Game Applications

    University essay from Blekinge Tekniska Högskola/Sektionen för datavetenskap och kommunikation

    Author : Pontus Holmertz Liljekvist; Andreas Zsigmond; [2013]
    Keywords : Tessellation; Direct3D 11; Region of Interest; Displacement; Subdivision.;

    Abstract : While the games industry grows, the need for visually appealing graphics increase. This drives the demand for new hardware and the development of new techniques forward. With the latest generation of 3D graphic APIs the new rendering pipeline technique tessellation was announced. READ MORE