Essays about: "virtuella miljöer"

Showing result 1 - 5 of 68 essays containing the words virtuella miljöer.

  1. 1. Comparing Gaze Cues: Avatars versus Humans in Allocating Visual Attention : Eye Tracking Case Study

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Julius Albiz; [2023]
    Keywords : Gaze Cue; eye tracking; mixed-method; case study; Gaze Cue; eye tracking; mixad metod; fallstudie;

    Abstract : When designing websites or applications, being able to allocate visual attention to specific parts of an interface is important. One powerful tool that can be used for this is Gaze Cues, which is a social cue that makes use of gaze direction to allocate visual attention in the same direction. READ MORE

  2. 2. Cybersickness in a Virtual and Mixed Reality Flight Simulator With a Video See-Through Head-Mounted Display

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Christian K. K. Lindberg; [2023]
    Keywords : cybersickness; virtual reality; mixed reality; flight simulator; military; cybersjuka; virtuell verklighet; blandad verklighet; flygsimulator; militär;

    Abstract : The Swedish Air Force Combat Simulation Centre (FLSC) is investigating how immersive technologies can be used with flight simulators. Cybersickness is sickness-like effects experienced when immersed in virtual environments using head-mounted displays. READ MORE

  3. 3. Room Impulse Response Interpolation

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Daníel Thor Wilcox; [2023]
    Keywords : Virtual Acoustics; Machine Learning; Signal Processing; Room Impulse Response; Virtuell Akustik; Maskininlärning; Signalbehandling; rumsimpulssvar;

    Abstract : In Virtual Reality (VR) systems, the incorporation of acoustics allows for the generation of audio-visual stimuli, facilitating applications in engineering, architecture, and design. The goal of virtual acoustics is to create a realistic sound field in continuous space. READ MORE

  4. 4. Masking revealing hardware attributes in the source code of a hypervisor : A study exploring strategies to hide the identity of virtual environments during malware analysis

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Kevin Engström; Robin Lenz; [2023]
    Keywords : Sandbox detection; analysis evasion; virtual environment; masking;

    Abstract : Background: Malware is responsible for a significant part of the ever increasing cost of cyberattacks. Malware analysis is an important part in minimizing these costs. READ MORE

  5. 5. An Evaluative Study on the Impact of Immersion and Presence for Flight Simulators in XR

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Robin Dahlkvist; [2023]
    Keywords : Extended reality; Mixed reality; Immersion; Presence; Simulator sickness; Extended reality; Mixed reality; Immersion; Närvaro; Simulatorsjuka;

    Abstract : Flight simulators are a central training method for pilots and with the advances of human-computer interaction, new cutting-edge technology introduces a new type of simulator using extended reality (XR). XR is an umbrella term for many representative forms of realities, where physical reality (PR) and virtual reality (VR) are the endpoints of this spectrum, and any reality in between can be seen as mixed reality (MR). READ MORE