Essays about: "Virtual Acoustics"
Showing result 1 - 5 of 10 essays containing the words Virtual Acoustics.
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1. Room Impulse Response Interpolation
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : In Virtual Reality (VR) systems, the incorporation of acoustics allows for the generation of audio-visual stimuli, facilitating applications in engineering, architecture, and design. The goal of virtual acoustics is to create a realistic sound field in continuous space. READ MORE
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2. Stable diffusion for HRIR extrapolation : A novel approach with deep learning
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Humans perceive and interact with their environment through a multitude of sensory channels. Among these, hearing plays a pivotal role, enabling humans to effectively navigate their surroundings. READ MORE
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3. Immersive Audio : Simulated Acoustics for Interactive Experiences
University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakultetenAbstract : A key aspect of immersive audio is realistic acoustics. To get plausible acoustics for an environment the impulse response can be generated using acoustic simulations and should ideally be updated in real-time for interactive applications. READ MORE
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4. Simulating Low Frequency Reverberation in Rooms
University essay from KTH/Marcus Wallenberg Laboratoriet MWLAbstract : The aim of this thesis was to make a practical tool for low frequency analysis in room acoustics.The need arises from Acad’s experience that their results from simulations using raytracing software deviate in the lower frequencies when compared to field measurements inrooms. READ MORE
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5. Performance and Perceived Realism in Rasterized 3D Sound Propagation for Interactive Virtual Environments
University essay from Blekinge Tekniska Högskola/Institutionen för programvaruteknikAbstract : Background. 3D sound propagation is important for immersion and realism in interactive and dynamic virtual environments. However, this is difficult to model in a physically accurate manner under real-time constraints. READ MORE