Essays about: "User Participation"

Showing result 1 - 5 of 155 essays containing the words User Participation.

  1. 1. Potential and Limitations of the Sketch Map Tool in the International Red Cross Red Crescent Movement

    University essay from Lunds universitet/Avdelningen för Riskhantering och Samhällssäkerhet

    Author : Kimon Letzner; [2024]
    Keywords : Disaster risk reduction; Participatory action research; Community risk mapping; International Red Cross Red Crescent Movement; Colombia; Technology and Engineering;

    Abstract : In disaster risk management, participatory mapping (PM) closes spatial data gaps in communities by integrating local risk knowledge. The thesis examined the potential and limitations of the Sketch Map Tool (SMT) as a PM tool for community-based disaster risk reduction (DRR) through an International Red Cross Red Crescent Movement case study. READ MORE

  2. 2. CHATBOT TO SUPPORT LEARNING AMONG NEWCOMERS IN CITIZEN SCIENCE

    University essay from Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärande

    Author : Tran Thanh Phong Trang; [2023-10-23]
    Keywords : Citizen Science; Chatbot; Learning engagement;

    Abstract : Purpose: Citizen Science (CS) can be defined as the intentional involvement of the public as volunteers in scientific activities or research. Participation in CS can be described as a learning process, but long-term engagement of volunteers is hard to sustain. READ MORE

  3. 3. Analysing the effects of 24/7 Carbon-free Energy procurement strategies on the electricity system : Case Study of commercial and industrial sector in the Netherlands

    University essay from KTH/Skolan för industriell teknik och management (ITM)

    Author : NINA JABŁOŃSKA; [2023]
    Keywords : 24 7 Carbon-free Energy; carbon accounting; corporate electricity procurement; Energy Attribute Certificates; hourly matching; the Netherlands.; 24 7 kolfri energi; koldioxidredovisning; företagens elupphandling; energiattributcertifikat; timmatchning; Nederländerna.;

    Abstract : Considering the growing importance of the electricity sector in the worldwide decarbonisation efforts, as well as large volumes of energy consumed by the commercial and industrial (C&I) sector, corporate power procurement is found to be a significant contributor to building a net zero economy. Within this topic, hourly matching of carbon-free electricity supply with demand, or 24/7 Carbon-free Energy (24/7 CFE), is identified as a next-generation power procurement framework, with growing interest from a wide range of stakeholders in the energy sector and benefits backed by robust research evidence. READ MORE

  4. 4. Generating Value From an Applicant Tracking System

    University essay from Lunds universitet/Institutionen för informatik

    Author : Alicia Hylander; Mathilda Hesslevik; [2023]
    Keywords : Applicant Tracking System; supplier-user relationship; system utilization; user satisfaction; Business and Economics;

    Abstract : The purpose of this study is to gain insight in, and build upon existing research regarding, what can be done to generate user satisfaction and value of using Applicant Tracking Systems (ATS), from both a user and a supplier perspective. An assessment of previous literature illustrates several system success factors, also those specific for Human Resource Information Systems (HRIS), current system utilization issues, and the suppliers’ role in supplier-user relationships. READ MORE

  5. 5. We Pay We Say – Participatory Design in OldSchool RuneScape's Polling and Feedback Systems

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : William Melander; Björn Johansson; [2023]
    Keywords : games; game development; genuine participation; oldschool runescape; participatory design; polling; survey; user experience;

    Abstract : This paper analyses the players’ perception of the feedback and polling systems of OldSchool RuneScape to determine what level of participatory design is achieved by the feedback and polling systems used in the game. The aim of the research is to increase the availability of knowledge regarding participatory design in live-service games, as only limited coverage of the topic exists. READ MORE