Tactical control of unmanned aerial vehicle swarms for military reconnaissance

University essay from KTH/Matematik (Avd.)

Abstract: The use of unmanned aerial vehicles (UAVs) is well established in the military sector with great advantages in modern warfare. The concept of using UAV swarms has been discussed over two decades, but is now seeing its first real system used by the Israel defence forces. There is no exact definition what a swarm is, but it is proposed that it should satisfy the following three requirements. A swarm should have limited human control, the number of agents in a swarm should be at least three and the agents in the swarm should cooperate to perform common tasks. The complexity of controlling multiple autonomous UAVs gives way to the problem of how to take advantage of the operators cognitive and tactical abilities to control a swarm to effectively conduct military reconnaissance missions. The method of using behaviour trees as a control structure was derived from previous work in swarm systems. A behaviour tree is a structured way of organising and prioritising actions of autonomous systems. Behaviour trees are similar to finite state machines (FSMs) with the advantages of being modular, reactive, and with better readability. Three different behaviour trees with increasing complexity was created and simulated in the game engine Unity. A fourth more real life behaviour tree was created and used as a basis for discussing the strength and weaknesses of using behaviour trees against previous work. Using behaviour tree as a unifying structure for creating a swarm that integrates the tactical abilities of an operator with the strength of an autonomous swarm seems promising. The proposed method of using behaviour trees i suggested to be used as a platform for discussing the swarm desired functions and to create a common vision for both operators and engineers how a swarm should function.

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