Essays about: "Avatar förkroppsligande"

Found 4 essays containing the words Avatar förkroppsligande.

  1. 1. Asymmetrical Collaboration in VR and the Impact of Embodiment during a Guided Procedural Learning Task

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Larissa Wagnerberger; [2023]
    Keywords : virtual reality; symmetrical and asymmetrical system; collaborative learning; procedural learning; embodiment; virtual reality; symmetriska och asymmetriska system; samarbetsinriktad inlärning; procedurellt lärande; förkroppsligande;

    Abstract : Virtual Reality (VR) is valuable for educational purposes, particularly procedural learning. However, single-user applications lack the benefits of teacher guidance. Symmetrical VR systems, where both teacher and student use VR, have limitations in supervision and accessing external materials. READ MORE

  2. 2. Avatar Control using Eye-Tracking in Virtual Reality : A user study on the sense of embodiment, user experience and workload using a Unity3D Prototype

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Axel Goris; [2023]
    Keywords : Virtual Reality; Avatar Embodiment; Eye Tracking; User Experience; Accessibility; Virtuell Verklighet; Avatar förkroppsligande; Ögonspårning; Användarupplevelse; Tillgänglighet;

    Abstract : This master’s thesis investigates methods for improving accessibility in virtual reality (VR), focusing on avatar control for individuals with limited mobility. VR offers an opportunity to help them with specific rehabilitation. READ MORE

  3. 3. The Role of Avatar Creation and Embodied Presence in Virtual Reality Job Interviews

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Akash Menon; [2021]
    Keywords : Virtual Reality; Avatars; Customization; Embodiment; Identity; Job Interview; Proteus effect; Virtual Body;

    Abstract : In this work, a prototype of a job interview training application in virtual reality is evaluated. This paper explores the factors affecting the usability and embodiment of an avatar and how they related to job interviews in a virtual reality setting. READ MORE

  4. 4. An Adaptive Human Brain to ComputerInterface System for Robotic or Wheel-Chair based Navigational Tasks

    University essay from KTH/Maskinkonstruktion (Inst.)

    Author : DULLAL GHOSH; [2012]
    Keywords : ;

    Abstract : Ett av flera huvudsyften med ett gränssnitt mellan hjärna och datorer är att förbättralivskvaliteten för förlamade personer. I tidigare studier har betydande ansträngningar gjorts föratt känna igen en användares avsikter. Dock finns inga tidigare studier som visar varför detta ärviktigt. READ MORE