Essays about: "Avatar Embodiment"
Showing result 1 - 5 of 7 essays containing the words Avatar Embodiment.
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1. Asymmetrical Collaboration in VR and the Impact of Embodiment during a Guided Procedural Learning Task
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Virtual Reality (VR) is valuable for educational purposes, particularly procedural learning. However, single-user applications lack the benefits of teacher guidance. Symmetrical VR systems, where both teacher and student use VR, have limitations in supervision and accessing external materials. READ MORE
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2. Avatar Control using Eye-Tracking in Virtual Reality : A user study on the sense of embodiment, user experience and workload using a Unity3D Prototype
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : This master’s thesis investigates methods for improving accessibility in virtual reality (VR), focusing on avatar control for individuals with limited mobility. VR offers an opportunity to help them with specific rehabilitation. READ MORE
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3. The Role of Avatar Creation and Embodied Presence in Virtual Reality Job Interviews
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : In this work, a prototype of a job interview training application in virtual reality is evaluated. This paper explores the factors affecting the usability and embodiment of an avatar and how they related to job interviews in a virtual reality setting. READ MORE
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4. The Avatar and the Index: Digital Corporeality in the Art of Ed Atkins
University essay from Lunds universitet/Avdelningen för konsthistoria och visuella studierAbstract : This thesis attempts to understand how digital representations of the body understand and mediate the digital and Real body. In order to approach this inquiry, this thesis will engage with and compare debates regarding the semiotic register of the index, and how it has been understood in relation to analogue photography versus digital media. READ MORE
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5. Evaluation of a Multi-User Virtual Reality System for Collaborative Layout Planning Processes
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : This paper discusses the application of a tool for experiencing the usage of Virtual Reality (VR) in the factory layout planning process of Scania. The goal is to evaluate the system's collaborative capabilities and to assess the usability. The study combines existing methodologies in a novel way. READ MORE