Essays about: "Chinese localization"
Showing result 1 - 5 of 9 essays containing the words Chinese localization.
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1. Translation Strategies for Chinese Mythology in Video Games : Comparing Effectiveness of Different Strategies by Meaning and Theme
University essay from Uppsala universitet/Institutionen för lingvistik och filologiAbstract : In this essay I will examine selected words from the video game Amazing Cultivation Simulator by GSQ Games. Amazing Cultivation Simulator is a video game developed in China and contains heavy themes of Chinese Fantasy. READ MORE
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2. Internationalization of Digital Firms from Emerging Markets - Multiple Case Study Based on Chinese Digital Firms
University essay from Uppsala universitet/Företagsekonomiska institutionenAbstract : Digitalization has reshaped the internationalization process of most firms, especially giving a new way for digital firms. Most of the previous research was based on the internationalization of developed countries, and the perspectives of emerging markets were relatively limited, and digital firms were also no exception. READ MORE
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3. The Dark Souls of Internationalization : Video Game Developers Enter the Chinese Market
University essay from Linnéuniversitetet/Institutionen för marknadsföring (MF)Abstract : This thesis analyzes how the institutional environment of the Chinese market affects market entry by foreign PC video game developers. The thesis utilizes a qualitative, multiple case study of five independent PC video game developers from around the world. READ MORE
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4. The Cultural Adaptation of Playful Learning : Aspects to consider when culturalizing a children’s educational game for the Chinese market
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : This study explores suitable applications of culturalization in the case of educational games for children, specifically in relation to the Chinese market. Culturalization, in the context of video games, are design choices and adjustments applied to a product in order to cater to the needs of different cultural environments. READ MORE
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5. The dissemination and localization of anime in China : Case study on the Chinese mobile video game Onmyoji
University essay from Stockholms universitet/Institutionen för Asien-, Mellanöstern- och TurkietstudierAbstract : .... READ MORE