Essays about: "Games programming"

Showing result 1 - 5 of 73 essays containing the words Games programming.

  1. 1. A Language for Board Games – Development of an Embedded Domain-Specific Language for Describing Board Games

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Edvin Alestig; Joel Ericson; Erik Eriksson; Lukas Schiavone; Filip Torphage; Joakim Tubring; [2023-03-03]
    Keywords : DSL; domain-specific languages; Haskell; functional programming; board games; game theory; domänspecifika språk; funktionell programmering; brädspel; spelteori;

    Abstract : In recent years board games have increasingly found themselves in the digital medium. One way to enable easier creation of digital board games is to create a domainspecific language (DSL) for that purpose. This thesis details the process of developing an embedded DSL for describing board games with Haskell as its host language. READ MORE

  2. 2. Leveling Up the Playing Field: Exploring the Strengths and Weaknesses of AI-Generated Content in Game Development

    University essay from Stockholms universitet/Institutionen för data- och systemvetenskap

    Author : Martin Kings; Simon Täcklind; [2023]
    Keywords : Game Development; AI; ChatGPT; DALL-E; Content Generation; Evaluation;

    Abstract : The development of video games is a long and expensive process, and it is not uncommon for studios to require their workers to work overtime to meet deadlines, resulting in stressful work environments and reduced worker performance. Recent advancements in artificial intelligence (AI) research have people excited that perhaps this might change. READ MORE

  3. 3. Easing the transition from block-based programming in education : Comparing two ways of transitioning from block-based to text-based programming and an alternative way to solve the transition problem

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Joakim Abdinur Iusuf; Edvin Nordling; [2023]
    Keywords : Block-based programming; Block-based languages; Text-based programming; Text-based languages; One-way transition environments; Dual-modality environments; Hybrid environments; Blockly; BlockPy; Blockly Games; Blockbaserad programmering; Blockbaserade språk; Textbaserad programmering; Textbaserade språk; One-way transition miljöer; Dual-modality miljöer; Hybrid miljöer; Blockly; BlockPy; Blockly Games;

    Abstract : Many learners find the transition from block-based programming to text-based programming difficult. Consequently, research has investigated how block-based languages support learners when making the transition to text-based programming. READ MORE

  4. 4. Developing a Roguelike Deckbuilding Design Tool with Slay the Spire Modding API

    University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Author : Hoang Luu; [2023]
    Keywords : Roguelike deckbuilding; Slay the Spire; UI integration; Modding;

    Abstract : Dream Quest(2014) introduced the Roguelike deckbuilder as a game genre. The genre later became popular with the help of Slay the Spire in 2017. As the genre is still fairly new, there are not a lot of tools for designing games of said genre. READ MORE

  5. 5. A Hypnotic Digital Artefact

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Micaela Cederlund; [2023]
    Keywords : Gurdjieff; NLP; Neuro Linguistic Programming; Neuro-Linguistic Programming; Flow; Trance; Ericksonian Hypnosis; Hypnosis; Hypnotic; Trance-Hypnotic; Trance-Hypnotic Experiences; Trance-Hypnotic Experience; consciousness; alternate state of consciousness; Flow Theory; hypnotic artefact; hypnotic artefacts; Milton Erickson; Ericksonian; Bandler and Grinder; Grinder; Bandler; Grinder and Bandler; decadence; autotelic experiences; autotelic experience; autotelic; phenomenology; Cultist Simulator; Cultist; Simulator; Csikszentmihalyi; Weather Factory; Alexis Kennedy; Lottie Bevan; Ian Bogost; Procedural Rhetorics; Game Design; Games Design; Games; Computer Games; Computer Game; Game; Digital Design; Games Design Rhethorics; Game Design Rhetorics; Absorption; Inwards Attention; Interiorly; Inwards Spaces; Hypnotic Digital Artefact; Hypnotic Digital Artefacts; Digital Artefacts; Digital Artefact; Neurolinguistic; Neuro Linguistic; Neuro-Linguistic;

    Abstract : This essay investigates what may constitute a hypnotic digital artefact from a design standpoint. This essay is meant to help designers who want to create hypnotic digital artefacts in the shape of a game, or researchers who wants to further this field. READ MORE