Essays about: "MOTIVATION learning"
Showing result 11 - 15 of 469 essays containing the words MOTIVATION learning.
-
11. Effects on EFL Students’ Motivation and Development using Formative Assessment
University essay from Malmö universitet/Fakulteten för lärande och samhälle (LS)Abstract : In recent years, research has been done on formative assessment and its connection to student motivation and development, showing both benefits and disadvantages of using the practice. This study investigates further how formative assessment affects students’ motivation and language development in an EFL (English as a foreign language) context, and the possibilities of implementing formative assessment in Swedish upper secondary classrooms. READ MORE
-
12. Domestications effect on associative and spatial learning in chickens (Gallus gallus)
University essay from Linköpings universitet/BiologiAbstract : The effects of domestication on animals’ behaviors and morphology are well known and documented. Changes due to domestication include higher sociability, decreased fearfulness, and increased boldness. READ MORE
-
13. THE ROLE OF SOCIAL MEDIA FASHION INFLUENCERS ON GEN Z CONSUMERS LAST MINUTE HOLIDAY SHOPPING : A qualitative study on gen z consumers purchase behavior on fast-fashion retailer
University essay from Linnéuniversitetet/Institutionen för management (MAN)Abstract : The online activities on social media have become a popular beverage among female gen zers in Sweden, as they rely on the platforms to recieve the information they need when evaluating a fashion purchase. This research aims to investigate the consumer last-minute holiday shopping on fast-fashion brands, and how the online fashion influencer could impact them in such occasions. READ MORE
-
14. Game graphics, motivation & engagement in serious games : Game graphics impact on serious games
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : The purpose of this study is to research further into game graphics and its impact on serious games. A realistic and an abstract style were compared as previous research has shown graphic styles to have effect on players' motivation and engagement, which in turn can enhance the learning outcomes in serious games. READ MORE
-
15. Interdisciplinary Learning with Technology at Makerzone
University essay from KTH/Skolan för industriell teknik och management (ITM)Abstract : This thesis explores the interdisciplinary approach to learning at Makerzone, a makerspace in Sollentuna, Sweden, and its implications for both students and teachers. Through a combination of methods: observations, interviews, document analysis, and surveys, this project looks into the recognition, benefits, challenges, and support for interdisciplinary work in both makerspaces such as Makerzone and traditional school environments. READ MORE