Essays about: "Principles of Gamification"
Showing result 1 - 5 of 15 essays containing the words Principles of Gamification.
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1. Leveraging Gamification for Increased Motivation in Mobile Applications : A Quantitative Study Using Self-Determination Theory & Service-Dominant Logic
University essay from Högskolan i Gävle/FöretagsekonomiAbstract : Due to the increasing digitization of society, Gamification of services has become increasingly proliferated. Identifying and knowing how to manipulate the factors for successful implementation of gamification strategies is paramount. READ MORE
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2. Interrupting prolonged sitting behavior with gamification: Mobile adaptation of the break reminder desktop app Liopep
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : The present work aims at guiding the design transition of the break reminder desktop application Liopep to a mobile platform. The goal is to improve and adapt the gamified intervention to address sedentary behavior at an organizational level. READ MORE
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3. Ready, set, regenerate! : A design study about affecting driver behaviours through gamification elements.
University essay from Högskolan i Halmstad/Akademin för informationsteknologiAbstract : The automotive industry plays a significant role in global CO2 emissions. A transition towards electric vehicles is part of the solution to lower CO2 emissions. READ MORE
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4. Establishing a Digital Framework for EdTech Learning for Primary Schools in the Rural Parts of the Guanajuato Region, Mexico : A Minor Field Study Based on Interaction Design Principles
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : This investigation is carried out with the desire to create a framework for digital learning tools in the region of Guanajuato, Mexico aimed towards primary schools in rural parts of the area. The framework is meant to be an aid in the implementation of technological equipments, especially tablets, and shed light on the most important aspects to take into consideration when designing and creating applications for those. READ MORE
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5. Persuasive Language Learning - Qualitative research on user engagement in the persuasive system design of Duolingo
University essay from Jönköping University/Tekniska HögskolanAbstract : Duolingo is a popular mobile language-learning application that has been around the market since 2012 and has been researched in its language-learning abilities. It is crucial for mobile language learning applications to keep their users interested, nevertheless, as users easily lose interest in continuing their language study. READ MORE